"All. The. Time." being for groups that have a cleric and/or paladin in the party for bless. And a sorcerer or wizard for haste. So, really, half the time. Maybe even less.It comes up. All. The. Time. Bless is a big culprit. It + paladin aura, all the time. Any magic weapon in the party + Bless, all the time. Haste + any magical defense, all the time. Sacred weapon + Bless + magical weapon, all the time.
Because the boosted strength is a magical effect - put the character in an anti-magic field and it goes away. If a Barbarian had 26 Str (possible with the appropriate Tome or Libram) then that would count as natural, because it wouldn't go away in an AMF.
"All. The. Time." being for groups that have a cleric and/or paladin in the party for bless. And a sorcerer or wizard for haste. So, really, half the time. Maybe even less.
So, answer me - *in the game world*, why can't the magic strength and magic sword stack?
Questions like that can always be answered, thanks to magic being so arbitrary and ill-defined. Maybe the item's bonus comes because it strikes faster & harder than a normal weapon, because it's 'alive in your hand, fighting with you?' Perhaps superhuman strength like that granted by the belt, overwhelms that added speed and power?So, answer me - *in the game world*, why can't the magic strength and magic sword stack?
Questions like that can always be answered, thanks to magic being so arbitrary and ill-defined.
Magic doesn't have to be all that consistent.Yeah, but as I noted above, answering that in a satisfactory way, that doesn't lead to unintended consequences, is somewhat more difficult.
D&D seems to assume it works for fighters. ;P Besides, if the DM didn't want them to have nice things, he wouldn't have given them two whole magic items in the first place.The problem is with answers that amount to, "because I don't want you to have nice things," are not going to be appreciated by the players.
Subject really asks it all, but just to elaborate, suppose no magic spells or effects stack on the d20 roll at all? If you have a +3 sword and Guidance in effect, they don't stack (so you better roll a 4). If you have +1 armour and +1 shield, they don't stack. If you have a +3 sword and a Belt of Giant Strength, they don't stack.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.