Warpiglet
Adventurer
Had an idea for a Mountain Dwarf rogue. He would be a locksmith (guild artisan by trade). I am thinking more treasure seeking adventurer than thief per se.
Anyway, the thought was to go with heavier armor (up to half plate) and have strength and con be highest. If using point buy it would be 16, 14, 16, 12, 10, 8. Two shortswords.
At 3rd would be likely to go arcane trickster and be sure to take true strike to prime a sneak attack should I ever have to fight alone. At fourth, would consider grappler in order to again have another means to get advantage (unbroken grapple) on the succeeding turn. The visual of an up close and personal dwarf stabbing a grabbed opponent is kind of cool.
I would be pumping athletics with expertise and probably thieves tools as well given his background.
Thereafter I would increase strength and or con. If we roll stats, there are more choices but I digrees.
In the end, how would a not so sneaky rogue (quite strong) with half plate fare? He would have disadvantage on stealth, but several ways to get sneak attacks in one on one situations and be expert in picking locks and avoiding traps.
Anyone try this? And the idea would be to single class...
Anyway, the thought was to go with heavier armor (up to half plate) and have strength and con be highest. If using point buy it would be 16, 14, 16, 12, 10, 8. Two shortswords.
At 3rd would be likely to go arcane trickster and be sure to take true strike to prime a sneak attack should I ever have to fight alone. At fourth, would consider grappler in order to again have another means to get advantage (unbroken grapple) on the succeeding turn. The visual of an up close and personal dwarf stabbing a grabbed opponent is kind of cool.
I would be pumping athletics with expertise and probably thieves tools as well given his background.
Thereafter I would increase strength and or con. If we roll stats, there are more choices but I digrees.
In the end, how would a not so sneaky rogue (quite strong) with half plate fare? He would have disadvantage on stealth, but several ways to get sneak attacks in one on one situations and be expert in picking locks and avoiding traps.
Anyone try this? And the idea would be to single class...