How would you build a melee wizard?

Thanee is correct. Ghost Touch is one way-it helps you hit ethereal/incorporeal creatures. It doesn't help when you when you're on the ethereal.

Can you imagine the power then? Who needs Blink? Just cast Ethereal Jaunt and ginsu your opponent with a Ghost Touch weapon while he is unable to fight back.
 

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If there is any weapon enhancement in the SRD that allows ethereal creatures to attack material creatures, that enhancement is getting rule-zero'd out of my game. That would be broken beyond all belief (from a balance standpoint).
 

In 3.5 Ghost Touch doesn't even allow to hit ethereal opponents anymore. It's clarified to work against incorporeal targets only (I guess that was intended in 3.0 already).

Bye
Thanee
 

Instead of a wizard, could you have a sorcerer instead?

Sorcerers get simple weapons, both the heavy mace and the longspear ar acceptable weapons.

Take a few armor profs and silent spell. Cast all of your spells at a one level penalty.

g!
 

Also, if sorcerers are permitted, then a dragon disciple would be a lot of fun to play. Unfortunatly, the fun doesnt really start until you have all 10 levels of the class.

I contend (other disagree) that a Sor 6/DD 10 would be a decent combatant and a blast to play.


g!
 

Apsuman, better than that ... Sor(9)/Fighter(4)/Half-Dragon. Same ECL a syour suggestion, with three extra Fighter feats (one less character-level feat, though), and access to Specialisation. Also all martial weapons and armor proficiencies known.

And most or all of the half-dragon goodness the DragDis gives you, to boot.
 

Pax said:
Apsuman, better than that ... Sor(9)/Fighter(4)/Half-Dragon. Same ECL a syour suggestion, with three extra Fighter feats (one less character-level feat, though), and access to Specialisation. Also all martial weapons and armor proficiencies known.

And most or all of the half-dragon goodness the DragDis gives you, to boot.

All true, but i thought the challange was to make one without the multiclass in to FTR.
 

apsuman said:
All true, but i thought the challange was to make one without the multiclass in to FTR.
Not to mention that a Sor9/Ftr4 half-dragon can only cast level 5 spells. Perhaps a stand up melee character, but mince-meat to a straight wizard of the same ECL.
 

Halivar said:
Not to mention that a Sor9/Ftr4 half-dragon can only cast level 5 spells. Perhaps a stand up melee character, but mince-meat to a straight wizard of the same ECL.

Better than a Sor(6)/Dragon Disciple(10) along the lines of Apuman's suggestion. That one can only do third-level spells. :)

Taken to 20th level, they would be Sor(13)/Ftr(4) Half-Dragon, or Sor(10)/Disciple(10). Taking the actual half-dragon template gives you 3 extra caster levels of Sorceror.

Another option would be Fighter(1)/Sor(6)/Eldritch Knight(10) half-dragon. 15 caster levels, 7th level spells, decent BAB. Or swap the Sorceror levels for Wizard levels, and gt 8th level spells.

But generally speaking ... Dragon Disciple is a waste of time. And it's inclusion in the revised DMG was a waste of page space. >_<'
 

Thanee said:
In 3.5 Ghost Touch doesn't even allow to hit ethereal opponents anymore. It's clarified to work against incorporeal targets only (I guess that was intended in 3.0 already).

Ghost Touch hasn't changed - it only ever worked incorporeal/corporeal, never ethereal/material.

You might be confusing yourself with the unusual wording of 3E Blink, which stated that:

a/ an attacker gets a 50% Miss Chance,
b/ an attacker who can see invisible gets a 20% Miss Chance,
c/ an attacker who can strike ethereal or incorporeal opponents gets a 20% Miss Chance, and
d/ an attacker who can see invisible and strike ethereal opponents has no Miss Chance.

So oddly, if you had a Ghost Touch weapon, you had a 20% Miss Chance whether or not you could see invisible, but if you had a Force weapon, your 20% Miss Chance dropped to zero if you could see invisible.

In 3.5, the "or incorporeal" has been removed from condition c.

-Hyp.
 

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