So as not to bog down the other thread.
How would go go about statting out Vecna for your 5E game? What tools would you use to create the ultimate BBEG lich? How would your design address issues of solos, high level play, etc...?
Note I am not talking about how you would build the encounter/dungeon with Vecna, but how you would actually stat Vecna.
For my part, there are 3 core things that matter with any high level spellcasting enemy.
First: Vecna would have a handful of themed lichy "spell attacks" each a) doing damage, b) causing a condition, and c) on a "recovering recharge" (that is, the recharge number gets easier each round it doesn't succeed at recharging).
Second: Vecna would have defensive and movement based reactions designed to foil incoming attacks and attempts to pin him down. One of these reactions would be the equivalent of Legendary Resistance.
Third: He would have Legendary Actions that allow him to cast spells and use his spell attacks off turn. Note that the pool of Reactions and LAs would be combined at 5, so every time he uses a defensive Reaction that's one less potential LA, and vice versa.
(Note this is pretty much how I built Strahd for a con game and it worked GREAT.)
How would you build Vecna?
How would go go about statting out Vecna for your 5E game? What tools would you use to create the ultimate BBEG lich? How would your design address issues of solos, high level play, etc...?
Note I am not talking about how you would build the encounter/dungeon with Vecna, but how you would actually stat Vecna.
For my part, there are 3 core things that matter with any high level spellcasting enemy.
First: Vecna would have a handful of themed lichy "spell attacks" each a) doing damage, b) causing a condition, and c) on a "recovering recharge" (that is, the recharge number gets easier each round it doesn't succeed at recharging).
Second: Vecna would have defensive and movement based reactions designed to foil incoming attacks and attempts to pin him down. One of these reactions would be the equivalent of Legendary Resistance.
Third: He would have Legendary Actions that allow him to cast spells and use his spell attacks off turn. Note that the pool of Reactions and LAs would be combined at 5, so every time he uses a defensive Reaction that's one less potential LA, and vice versa.
(Note this is pretty much how I built Strahd for a con game and it worked GREAT.)
How would you build Vecna?