How would YOU change Shadowdark?


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I think there's too much concern in the core book in converting too much from D&D to the system. No one needs the chuul converted, man.

The game is at its best when Kelsey lets her freak flag fly and we get weird monsters like the goat giant -- a goat-headed giant -- rather than making sure people can run N2, The Forest Oracle, using the rules.

That said, there's a ton of people, to my surprise, who want to use Shadowdark to exclusively run old TSR modules. It's sort of baffling to me -- please sell your copy of The Forest Oracle, people -- but I still think all of the conversion doc elements would have been better served as a supplement and let the weird and dark worldbuilding Kelsey likes so much take center stage instead.
 
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The 4 main classes are in the core book. The new kickstarter has a setting book with 18? New classes, new spells, and new player options.

My wish is just one book that has player facing rules, and all 22 classes, spell lists, ect compiled in it.

I have this same wish for most systems compile your options and sell me more books. I will pay for ease of use.
The new Pirate Borg campaign did this and I was shocked at how many people purchased the hardcover players guide. The book (available in PDF to people who purchased the core book directly from Limithron forever now) is basically just the regular core book with most of the worldbuilding stuff and all of the referee-facing stuff removed, with a new cover. But people were thrilled to get it.
 
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The 4 main classes are in the core book. The new kickstarter has a setting book with 18? New classes, new spells, and new player options.

My wish is just one book that has player facing rules, and all 22 classes, spell lists, ect compiled in it.

I have this same wish for most systems compile your options and sell me more books. I will pay for ease of use.

Ill probably create a list of all classes and races and stuff in the book then when someone needs to choose bag here is a list.
 

I think there's too much concern in the core book in converting too much from D&D to the system. No one needs the chuul converted, man.

The game is at its best when Kelsey lets her freak flag fly and we get weird monsters like the goat giant -- a goat-headed giant -- rather than making sure people can run N2, The Forest Oracle, using the rules.

That said, there's a ton of people, to my surprise, who want to use Shadowdark to exclusively run old TSR modules. It's sort of baffling to me -- please sell your copy of the Forest Oracle, people -- but I still think all of the conversion doc elements would have been better served as a supplement and let the weird and dark worldbuilding Kelsey likes so much take center stage instead.
My name is Reynard, and I approve this message.
 

I think there's too much concern in the core book in converting too much from D&D to the system. No one needs the chuul converted, man.

The game is at its best when Kelsey lets her freak flag fly and we get weird monsters like the goat giant -- a goat-headed giant -- rather than making sure people can run N2, The Forest Oracle, using the rules.

That said, there's a ton of people, to my surprise, who want to use Shadowdark to exclusively run old TSR modules. It's sort of baffling to me -- please sell your copy of The Forest Oracle, people -- but I still think all of the conversion doc elements would have been better served as a supplement and let the weird and dark worldbuilding Kelsey likes so much take center stage instead.

I would love to buy official SD modules and adventure books (not just one page 6 rooms dungeons). Yes, I know there are a ton of unofficial ones but I'm a weird stickler for "official" stuff unless it gets really good word of mouth.

I really hope that Kelsey's next Kickstarter is a tried-and-true SD adventure book.
 

As someone who has never played Shadowdark, only read the free Starter Set PDFs, and only watched one liveplay, I think I'm speaking from a place of great knowledge. ;)

Unless I misread the rule, I don't like everything being on turns all the time. Like rolling initiative for exploration and social scenes. I'll probably go more free-form at those times.

I don't like the "torch timers" - in the game, you can travel caverns in a 5-minute narration when it would take hours IRL. Or something that would take 30 secs. in real life might take an hour in game.
 

I would love to buy official SD modules and adventure books (not just one page 6 rooms dungeons). Yes, I know there are a ton of unofficial ones but I'm a weird stickler for "official" stuff unless it gets really good word of mouth.

I really hope that Kelsey's next Kickstarter is a tried-and-true SD adventure book.
Every cursed scroll is a "tried and true adventure book."
 

As someone who has never played Shadowdark, only read the free Starter Set PDFs, and only watched one liveplay, I think I'm speaking from a place of great knowledge. ;)

Unless I misread the rule, I don't like everything being on turns all the time. Like rolling initiative for exploration and social scenes. I'll probably go more free-form at those times.

I don't like the "torch timers" - in the game, you can travel caverns in a 5-minute narration when it would take hours IRL. Or something that would take 30 secs. in real life might take an hour in game.
I run the game without always on initiative and torch timers and it works fine.
 


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