Bill Zebub
“It’s probably Matt Mercer’s fault.”
But to me, saying "I want to play a Priest" or "I want to play a Wizard" versus "I want to see what I get based on my rolls" is the most basic, simple choice a group can make. It's the easiest house rule in a game that is supposed to be all about creating house rules, making the game your own, and playing free-form. What if two people want to play thieves? There's certainly no problem with it - there's no mandate that each person should play a particular role. And what's more, it's probably more inconsequential in Shadowdark whether one player rolls their character 3d6 in order versus another character choosing standard array than it would be in other games which are more ability score dependent (like 5e D&D).
So once you cast aside the personal preference part, what harm is really done? I just don't see it.
I wasn't one arguing that 'harm' was done. I was explaining why I think the randomness is a fun part of Shadowdark and even a thoughtful (not an aribtrary) part of the overall design.
And I also wasn't saying that if you won't roll random stats you shouldn't play Shadowdark. I was saying that if doing so is part of an overall desire to just replicate the D&D experience, why leave it and choose Shadowdark? And it was an honest question! Maybe there are great reasons, and I'd love to hear them.