hawkeyefan
Legend
I don't think the evil alignment must mean that they will backstab each other and so on. I mean, it's possible, but not a given. Evil guys have friends, associates, and family. I think because fantasy settings allow for truly evil creatures like demons and dragons and the like, it creates an expectation of what evil means. But I don't think PCs who are evil need to be like the villains in a good aligned campaign.
I think the bigger challenge is the fact that you have decided that each PC would have their own goal, rather than some sort of shared goal.
I think it's smart to give PCs individual goals, but it's essential to give them a shared goal. Something that actually holds the group together and explains why they remain associated.
As for how such a campaign would play out....just look at movies that feature evil characters as the protagonists, and mirror that. The Godfather, Reservoir Dogs, Goodfellas, Usual Suspects, The Warriors, Kill Bill...plenty of ways to handle it. Have the PCs all be members of the same guild or crime family, working to further the group's power and influence. Have them all be hired for a job that then goes wrong, and they have to stick together until they can sort things out. Have them all be wronged by the same person, and band together for revenge. Have them all be working for a merchant house that has gone to a remote frontier type of location in order to seize land and resources from the indigenous folks.
Or, as some folks have suggested, maybe they're just adventurers who wander from place to place, looting and killing.....just like classic adventuring parties. They can just be less scrupulous adventurers.
There's no reason that evil PCs absolutely MUST be at odds with one another. It's certainly more likely than it might be in a good campaign, but it's not a necessity. Tie them together in some way first, and then worry about each PC's individual goals after that. As long as the players are on board and are mature enough to handle a game that is a bit less traditional, it should be fine.
I think the bigger challenge is the fact that you have decided that each PC would have their own goal, rather than some sort of shared goal.
I think it's smart to give PCs individual goals, but it's essential to give them a shared goal. Something that actually holds the group together and explains why they remain associated.
As for how such a campaign would play out....just look at movies that feature evil characters as the protagonists, and mirror that. The Godfather, Reservoir Dogs, Goodfellas, Usual Suspects, The Warriors, Kill Bill...plenty of ways to handle it. Have the PCs all be members of the same guild or crime family, working to further the group's power and influence. Have them all be hired for a job that then goes wrong, and they have to stick together until they can sort things out. Have them all be wronged by the same person, and band together for revenge. Have them all be working for a merchant house that has gone to a remote frontier type of location in order to seize land and resources from the indigenous folks.
Or, as some folks have suggested, maybe they're just adventurers who wander from place to place, looting and killing.....just like classic adventuring parties. They can just be less scrupulous adventurers.
There's no reason that evil PCs absolutely MUST be at odds with one another. It's certainly more likely than it might be in a good campaign, but it's not a necessity. Tie them together in some way first, and then worry about each PC's individual goals after that. As long as the players are on board and are mature enough to handle a game that is a bit less traditional, it should be fine.