DM_Anonymous
Villager
One thing to remember is just as your players' heroes squashed the plans of evil doers in past campaigns, there will be a set of NPC adventurers out to thwart your players. You also have groups like the Harpers.
Evil comes in many forms. Street gangs, politicians, business owners. Not all are evil, but not all are good either.
I agree with many of the people here have said, session 0 - Triggers and limits. I play with a woman who was raped, so that would be off the table immediately.
You could have the party start as a group of muscle or shakedown team. They start under heavy control by the thieves' guild, gang captain, political figure, etc. Then as the characters advance in levels, you open the reigns more and more. Set the pattern of cooperation early on. The players are human and we love our trained behaviors, routines, and everyday patterns.
Evil comes in many forms. Street gangs, politicians, business owners. Not all are evil, but not all are good either.
I agree with many of the people here have said, session 0 - Triggers and limits. I play with a woman who was raped, so that would be off the table immediately.
You could have the party start as a group of muscle or shakedown team. They start under heavy control by the thieves' guild, gang captain, political figure, etc. Then as the characters advance in levels, you open the reigns more and more. Set the pattern of cooperation early on. The players are human and we love our trained behaviors, routines, and everyday patterns.