Thurbane said:
1.) Robe of Missile Deflection: Wearer gets continual Protection From Arrows effect.
Depends on how you want to do it. A straight continuous Protection from Arrows effect would be expensive; it'd DR 10/magic but only against missles and doesn't have a max damage cap like the spell does. Pricey.
Alternate things to consider might be:
(handwaving bodyslot affintities in all cases; if you want to include 'em, multiply each cost by 1.5)
Protection from Arrows (CL X) Y/day. If you so wanted, make it Extended and CL 10 or 12 and it'll last the entire day, but still be balanced out by the 100 damage absorbed limit.
- Bare Bones: CL 5, 1/day, command word. Lasts for 5 hours, absorbs up to 50 points of damage. Cost: 3,600 gp.
- Average: CL 5, 3/day, command word. Gives you up to 15 hours protection per day, 150 points of damage absorbed, in 50 pt chunks. Cost: ~10,800 gp.
- Improved: CL 10, 2/day, command word. Gives you 20 hours of protection per day, 200 points of damage absorbed, in 100 pt chunks. Cost: 14,400 gp.
- Full Day Basic: Extended CL 6, 2/day, command word. Gives you 24 hours of protection per day, 120 points of damage absorbed, in 60 pt chunks. Cost: 12,960 gp
- Full Day One-shot: Extended CL 12, 1/day, command word. Gives you 24 hours of protection per day, 100 points of damage absorbed, but if it gets dispelled you're hosed. Cost: 12,960 gp.
- Top End: CL 10, 3/day, command word. Gives you 30 hours of protection per day, 300 points of damage absorbed, in 100 pt chunks. Cost: ~21,600 gp.
Entropic Shield, continuous when worn. 20% miss chance against ranged attacks, including rays. Cost: cheap, at 4,000gp. May want to add it to the Prot from Arrows robe, as it's more deflection than absorbtion, and then you won't feel so bad ignoring bodyslot affinity, as you'll now have multiple effects. As a secondary effect it'll cost 6,000 gp instead of 4,000.
Grants the wearer the Deflect Arrows feat. Once per round, deflect one (small, physical) missle attack. Cost (as per magic items that grant feats, in the Arms and Equip Guide): 10,000 gp.
2.) Helm of the Bat: Wearer gets continual Blindsense.
2b.) Same as 2.), but if it granted Blindsight instead of Blindsense
Much more simple than the robe.
The Blindsight spell is 3rd level and goes out to 30' just like you want. Continuous when worn and CL 5 would then cost out at 60,000 gp. Seems about right.
A lesser version would have to be eyeballed. Say have it be equivalent to a 2nd level spell, CL 3. Cost would work out to 24,000 gp.