Sorry for the lateness of my post, real life made a sneak attack.
Leopold said:
Why'd you think it was too powerful?
Eh...I suppose power is a relative term...I would feel kind of bad unleashing these things on a party of 5th level characters. 80 5th level centurions, may be another story. This really is the Galleran version of the Hind attack helicopter, though I can't for the life of me imagine how something that heavily armored would be able to fly.
I whipped one up in pcgen and here is what I got:
M Bulette Beast9 CR 9; Size:H Type Beast|DRAGON; HD (9d10)+54; hp 104; Init +2 (+2 Dex, +0 Misc); Spd Walk 40', Burrow 10', Fly 40'; AC 26 (flatfooted 24, touch 12), Bite (Natural/Primary) +16 0'/BPS (2d8+12 20/x2 Neither H ) or Claw (Natural/Secondary) +11/+11 0'/PS (2d6+6 20/x2 Neither H ) or ; SA: 60 foot Line of Lightning 6d8(18) 1/day (2), Immune to Paralysis (2),Dragon Wings (2),Immune to Electricity (2),Immune to Sleep (2),Leap(Ex),Scent(Ex),Tremorsense(Ex); Vision: Darkvision (60'),Normal,Tremorsense (60') AL: LE; Sv: Fort +12, Ref +8, Will +4; Str 35, Dex 14, Con 23, Int 4, Wis 12, Cha 8
Skills and Feats: ;
Possessions: 1 Bite (Natural/Primary), 1 Claw (Natural/Secondary),
That is pretty close to what I got, PCGen apparently doesn't upgrade the HD, and as a half-dragon, it is allowed a feat per 4HD. Here is my original version.
Blue Steelhorn
Huge Dragon
Hit Dice: 9d12+54 (110 HP)
Initiative: +2 (Dex)
Speed: 40ft., burrow 10 ft., fly 40ft.
AC: 26 (-2 Size, +2 Dex, +16 Natural)
Attacks: Bite +12 melee, 2 claws +7 melee or gore +12 melee, 2 claws +7 melee
Damage: Bite 2d8+8, gore 2d8+8, claw 2d8+4
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks:Leap, Breath Lightning 1/day (6d8 damage, 5x5x60 ft.)
Special Qualities: Tremor Sense, Immune to Lightning, Paralysis, and Sleep; Darkvision 60’, Low-Light Vision 60’ft
Saves: Fort +12, Ref +8, Will +4
Abilities: Str 35, Dex 15, Con 22, Int 4, Wis 13, Cha 8
Skills: Jump, Listen
Feats: Power Attack, Improved Bullrush
Climate/Terrain: Any warm or hot; underground
Organization: Solitary or Pair
Challenge Rating: 9
Treasure: None
Alignment: Always Lawful Evil
Advancement: 10-16 HD (Huge), 17-27 HD (Gargantuan)
They are only a CR of 9 so why would they be hard to make?
All of those special qualities get a tad expensive in the spell formula, EACH, doubles the cost of the relevant seed, even though they are not particularly powerful. The lightning attack seems a bit mean, seeing how these things are supposed to charge tight formations of troops, and a line of these opening up with lightning could definately soften things up. The dig is real nice, IMHO probably the most useful ability the creature has, it allows it to double as an engineering vehicle, digging trenches, dig in from incoming artillery, build concealed positions, and tunnel underneath walls. The version I did stripped the specials and added DR 15+1, pretty mean, but with that kind of armor, I think it SHOULD be able to snap set spears. Flight was taken off too.
Huge Dragon
Hit Dice: 9d12+54 (110 HP)
Initiative: +2 (Dex)
Speed: 40ft., burrow 10 ft.,
AC: 26 (-2 Size, +2 Dex, +16 Natural)
Attacks: Bite +12 melee, 2 claws +7 melee or gore +12 melee, 2 claws +7 melee
Damage: Bite 2d8+8, gore 2d8+8, claw 2d8+4
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks:
Special Qualities: DR 15/+1
Saves: Fort +12, Ref +8, Will +4
Abilities: Str 35, Dex 15, Con 22, Int 4, Wis 13, Cha 8
Skills: Listen, Spot
Feats: Power Attack, Improved Bullrush
Climate/Terrain: Any warm or hot; underground
Organization: Solitary or Pair
Challenge Rating: 9
Treasure: None
Alignment: Always Lawful Evil
Advancement: 10-16 HD (Huge), 17-27 HD (Gargantuan)
I guess if you wanted the True Half-Dragon/Bullette, you could burn the DC for the Extra Special Qualities, you wouldn't have to make many of them, just enough to get a sucessful breeding program going.
Why am I feeling sorry for the good guys? I must be nuts!
Re,
Carl Rowe