I'm creating a pirate lair where the captian has a distrust for those minions under him who would mutiny. What types of traps would you place to give a good idea of this?
My initial thoughts were along the lines of the room filled with poison and one bottle of antidote on the table, with the idea that the antidote would cause quite a few deaths before someone managed to quaff it. However that's already been done in our game. Any other ideas?
My initial thoughts were along the lines of the room filled with poison and one bottle of antidote on the table, with the idea that the antidote would cause quite a few deaths before someone managed to quaff it. However that's already been done in our game. Any other ideas?