I'd keep things the way there are now, except as noted, summonables would have mini-stat blocks in the PHB, and also available in spiffy pritniable pdfs on thew web.
der_kluge said:
GMs can create the rest of them, or they can show up in modules.
I'm busy being broke and raising a 13 year old, 12 year old, and 11-month old, and maintaining a stable relationship with the SO while trying to stay in some kind of shape so I don't fall over dead at too early of an age, and keeping the house clean with the aforementioned children running around.
I can't afford modules.
I sure as heck don't have the time to make up a whole bunch of new stuff. 20 years ago, sure. Inbetween the other recreational activities like drinking and fighting, I had plenty of time to make things up.
I'll keep my plethora of lists and descriptions thank you, since it's the difference between spending time designing a new magic item or creature or teaching my baby to play tug of war or dance to cool music.
Roger said:
reinforces this idea of a "player caste" and a "DM caste" and I'm not sure that's really healthy for most gaming groups or the hobby as a whole.
I don't know, it's been divided up into Player and DM for a couple years now, and it doesn't seem to have killed the hobby, or hurt any of my groups. If people don't like this particualr division of labor, there are quite a few games I read about on RPG.net that dispense with the division.
And GMs should have extra creative time to come up with a way to spread the work more evenly around the table since they've got lists and descriptions of a whole lotta magic items and monsters.
