How would you do Minions in 3.X?

Evilhalfling said:
PS where are your attack bonuses coming from?

The Brute is just over 50% to hit itself, with a 'decent' AC
Skirmisher is -4 from that, or 30% chance to hit a brute
Ranged at 40%...

but to answer your question, 'looks close' guess..no real analysis.


meomwt .. excellent idea.. heading up to edit it in!

celebrim .. my need is based on an upcoming encounter that is literally a field of battle. There will be 50+ humans on both sides.... then add in the PC's on one side and some nasty CR equivilent NPCs on the other side. I want the rank and file to be worth it, which 3x doesn't do well.
 
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Evilhalfling said:
Celebrim the damage looks way too high, at 9 damage, 2 orc minions would wipe out a low level party, PS's template damage looks better.

One thing to keep in mind is that you need to make sure not to use minions against too low-level of a party - for example, I wouldn't use orc minions against anything less than a 4th to 5th level party, maybe even higher. I guess the key "sea change" in the concept of minions is that the stat block doesn't represent the creature so much as it represents the challenge that said creature represents to the PC's - the exact same orc could be standard orc to a 1st level party, but a minion to a 7th level party.
 

Evilhalfling said:
Celebrim the damage looks way too high, at 9 damage, 2 orc minions would wipe out a low level party, PS's template damage looks better.

If the party was low level, why would you need minion mechanics in 3rd edition? A 1st level character in 4e edition is roughly as powerful as a 3rd level character in 3rd edition. At these low levels, of course individual 'minion' humanoids - or any sort of humanoids - are a serious threat to characters.

If you want to run a minion style encounter for a 3e party of level 3 or less, throw a handful of humanoids with the commoner class and simple weapons at the party.

For a party of 4th to 6th level, a horde of 1 HD creatures is perfectly reasonable in 3rd edition without the need for special rules (albiet, the EL calculated by the rules for such an encounter doesn't reflect its actually lower challenge so tweaking XP awarded is advised).

It's only at around 6th level and up where you would need minion style rules for 3e because its only at these levels that weak 'drop em in one hit' type creatures cease to be an interesting challenge. Therefore, my suggestions were designed for a DM who wished to continue to feature hordes of orcs, goblins, or other low level humanoids as opponents for the party long after they would normally be rendered obselete.

In 3e the usual way of doing this is to add additional class levels, but this has some drawbacks:

1) The creatures get more complicated.
2) Thier are side effects.
3) The creatures stop feeling like mooks, because they can survive several hits.
4) The combat has more bookkeeping, because you have to track hit points.
5) Your world is now explicitly populated with hordes of high level characters.
6) If capable of threatening your party, the creatures are generally too powerful to use in a large horde.

Those were the problems I was attempting to solve.

If those aren't the problems you are experiencing, and instead you have problems with large numbers of creatures at very low levels then you are better off moving to 4e because the root of your problem is more systematic than can be designed around with some changes in monsters.

another important change is converting the critter to 1 attack, I ran a battle with 99 lemures vs 8th level party, last year, it would have been so much easier if they only had 1 claw attack at a higher bonus.

As a DM, I would find a battle between 99 lemures and an 8th level party so boring, that rather than rolling any dice I would treat the whole horde as a moving terrain feature and deal a small random amount of damage (1d6-3, minimum 0 for example) to any PC engulfed within it.
 

Primitive Screwhead said:
celebrim .. my need is based on an upcoming encounter that is literally a field of battle. There will be 50+ humans on both sides.... then add in the PC's on one side and some nasty CR equivilent NPCs on the other side. I want the rank and file to be worth it, which 3x doesn't do well.

I'm not sure I agree with that. Fifty humans isn't all that much.

In first edition, I was in a battle with more than 20000 combatants on each side, including hundreds of ogres, dozens of giants, scores of treants, and dozens of named NPCs. Can you say 'battle system'? Even abstracting each figure as a unit of 5-10 creatures meant we had 4000 counters in play. Rolling hundreds of attacks each round took a long time (about 48 hours of continiuous play without much sleep) but it was worth it because of the freaking grand scale of the thing.

What level are the PCs that you are putting 50 combatants in play, and its not significant? Conversely, why would you want to deal with rolling attacks for 100+ NPC's each turn for a ho-hum battle on such a minor scale? Why not deal with the NPC's of both sides abstractly? Figure out roughly many of each side die on each turn, and only dice out for interaction with the PC's or major NPC's on either side.
 

Celebrim said:
As a DM, I would find a battle between 99 lemures and an 8th level party so boring, that rather than rolling any dice I would treat the whole horde as a moving terrain feature and deal a small random amount of damage (1d6-3, minimum 0 for example) to any PC engulfed within it.

The fight was actually a blast. Although the Lemures did function more like moving terrain obstacals than a true threats. (they came in waves from different directions) The small pack of spined devils, the nightmare, Neuzgon rider and the Barbed Devil General (who avoided direct combat) were the actual threats. Two players mowed down troops, one PC, animal companion and a cohort handled the calvery, and the last PC provided support. They all teamed up on the Barbed general at the end. For most of the fight they avoided hand to hand with the mass, but ultimately got pinned up against the General by a wall of troops. One surviving lemure had actually wounded a PC and survived, so he was promoted in the aftermath.

There were rarely more than 6 lemures attacking in a round.
 
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Celebrim said:
I'm not sure I agree with that. Fifty humans isn't all that much.


Regretfully, I am also facing a limitation of time.I have a 4 hour session to fit this battle into.

I plan on dealing with most of the minion fight 'off-screen' and provide colorful descriptions of the surrounding battle scene. However I do want the bad guy NPCs to come with the hassle of mooks. THe PCs will be 7th to 8th level, and I agree with your reasons above.

Basically I want to be able to throw an additional 5 to 10 soldiers into the fight that can hit the PCs...but be able to be taken out in one shot.

I am a fan of the skirmish and mob rules, but those wouldn't convey the right feel for this...
 

Primitive Screwhead said:
The Brute is just over 50% to hit itself, with a 'decent' AC
Skirmisher is -4 from that, or 30% chance to hit a brute
Ranged at 40%...

Boy was I working in the wrong game system!

I have edited the attack bonuses above to make D20 rules :)
 

I've been considering this recently.

One thing I don't like about the minion concept is the 1 hp regardless of HD. It's ok for stuff like goblins and orcs, but doesn't feel right for stuff with more HD, even if the PCs are paragon or epic. Still, I can always use easily killed cannon fodder in my game, which is basically how I see minions. Anyway, if I were to use this idea in a 3e game, I'd keep the normal stats, and just give everything 1 hp/HD or level. That should be good enough to produce stuff that goes down in one hit. There might be some tougher stuff on the higher end, but they likely wouldn't last long.
 

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