How would you handle this player/situation? (long-ish)

boxstop7

First Post
So I just started this game at home, and I have a situation with a player already. Preliminary information: all of my players are either good friends of mine or family members, so a happy solution is necessary. All but one of my players is relatively new to D&D. The problem player has played D&D once before but plays CRPGs extensively, so bear that in mind. Also keep in mind that I accept full responsibility for allowing this to happen in the first place; I'm now seeking a peaceful resolution...

I started my game at 8th level. I have a Wizard 8, a Fighter 8, an Air Genasi Rogue 7, and an Aasimar Favored Soul 7. Those characters (and their respective players) are fine. My problem player has a thing for dragons. A really, really big thing for dragons. He begged me to let him play a half-dragon. I warned him of the potential drawbacks, as the template has a level adjustment of +3 and at 8th level, that could have a huge impact. He said he understood, and that he didn't care, and plowed ahead to create his half-dragon. Then he tells me he's basically hell-bent (sorry Eric's grandma...) on playing a front-line tank and really wants to play a Samurai. I said okay, so long as he understood that playing that character class meant strict adherence to a bushido, and that any deviance from or failure to follow said bushido would mean he can no longer take Samurai levels and would lose all Samurai-related abilities. He said "no problem, I'm thinking along the lines of the Klingon for his bushido" (remember that, it'll be important later). After it's all said and done, he's got a 5th level half-dragon Samurai with 46 hit points. Only the wizard has fewer hit points, and this guy is supposed to be a front-line tank. :uhoh:

So our first "session" two weeks ago was just nonstop combat, to introduce the newbies to how combat works. I decided to throw a young adult black dragon at them. The other tank (straight Fighter 8 with 68 hp) was holding his own and taking his blows like a good tank should. The half-dragon Samurai waited two rounds to engage the dragon in any type of combat (remember the Klingon comment the player had made?), attacked and missed in round three, and missed again in round four, whereafter the black dragon promptly beat the tar out of him, bit him in half, and sent his torso about 200 yards south by southwest with a tail slap (all in round four). So the player sits there for the rest of the combat (half an hour or so) twiddling his thumbs.

For our session this week, I threw together a simple dungeon crawl to get the players used to working together, and to introduce them to the non-combat aspects of D&D. The party ran into a room with 4 goblin clerics (all level 7), and one heck of a battle raged on (lasted almost 8 rounds). Once again, every character held his/her own and played his/her role to perfection, except for the half-dragon Samurai (surprised? you shouldn't be.) Again, he delayed 2 rounds before charging in. He strolls into the room, and gets nailed by an inflict moderate wounds spell. Next round, he fails his save against an unholy blight spell. The following round, he fails his save against a poison spell. In 3 rounds, he hasn't taken a melee hit and is down to ONE hit point. Yes, ONE. He promptly backs out of battle (remember the Klingon comment the player had made?) and hides in a corner, where he proceeds to taunt the remaining goblin clerics...for four more rounds. A minute later, the secondary Con damage kills him. Anyone see a pattern yet?

So after the session, I had a little talk with him about my concerns regarding his character. The +3 level adjustment, the whole "not at all following his bushido" situation, the lack of hit points compared to, well, everyone else...the list goes on and on. Basically, I was trying to tell him nicely that his character is totally useless to the party. He's a liability and little else. He started crying about "bad rolls" and what not. But if he hadn't sacrificed hit points for a bonus to strength, those bad rolls wouldn't have been a big deal. So then I addressed the issue that he's basically playing his Samurai like a giant p***y (again, sorry Eric's grandma), which is decidedly un-Samurai like. He went off about how he was sure that somewhere in the bushido it says that self-preservation is paramount so one can live to fight evil and be honrable another day. I basically told him that was a lame excuse and a load of bunk, because I can't think of anything that would disgrace a Samurai more than fleeing from an enemy (remember the Klingon comment the player had made?). Honor in life. Honor in battle. Honor in death.

He asked if I wanted him to create another character. I balked and said something like "that's up to you" (even though I do think this is the best option). I told him I had an 8th level dwarven fighter lying around that he could use if he wanted, and he made a comment about how, if he created another character, it would "have to be" a Fighter/Saumrai type.

I don't like to force my players into something they don't want to do. But I also told him that I'm more than slightly concerned that his character will be dead within two sessions once we start the campaign. He said he'd think it over, and has commenced sulking. What should I do? What would you do? What can be done? EN World, I leave this in your hands...

Thanks,

- Jason
 

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Hi boxstop7,

It does actually sound like he was a little bit unlucky and heavily targetted.
However, it also sounds like there is a lack of communication in regards to his Bushido. It should be complete, detailed and easy to understand if challenging to follow. The behaviour expected should be explicit rather than vague.

The +3 Level adjustment is an issue. Is there a problem with houseruling that the largest racial level adjustment you will allow in the game is +1? This seems to be the biggest issue.
In this way, he can create a character he is happy with that you have not "antinerfed" him into.

Best Regards
Herremann the Wise
 

"This time around I want you to play a straight class. No templates, no Samurai, no prestige classes."

What is he doing for the first two rounds? Buffing or Spellcasting? Or hanging out and watching the others? Certainly doesn't sound like any Klingon or form of Bushido. Frankly, it sounds like he doesn't know jack about Bushido. Has he been watching The Last Samurai? Or too much Samurai Jack?
 

I'd say that mistake #1 was starting them at such a high level. 8th level characters have a lot of abilities to keep straight, and they likely don't really understand what the funny numbers on the character sheet is supposed to mean.

It sounds like he's interested in making another character without the LA though, so that sounds like the best way out. And this nonsense about living to fight another day is NOT a part of Bushido. The best thing that could happen to a Samurai would be to die in glorious combat defending his Emperor. Have him watch the last Samurai, where one says (possible spoiler)
after being attacked by assassins 'If the Emperor wanted my life, he has but to ask for it.'
 

boxstop7 said:
After it's all said and done, he's got a 5th level half-dragon Samurai with 46 hit points.
5d10 + 10 (assuming he had a measly 12 base CON). Ok, 46 hp isn't that bad. (Average HP, 10 + 5.5*4 + 10 = 42)

7th level rogue with more HP than that? 7d6+7 (assuming same base con) ... 6 + 6*3.5 + 7 = 31 hp. If the Genasai has a +2 con (don't recall), that'd still be an average of only 38.

8th level (human) fighter with 68 hp... If he has a 14 base con, that'd give us average HP of 10 + 7*5.5 + 16 = 54.5. If the human had an 18 con, the average HP would be as high as 76...


It sounds like, just based on the HP, your "problem" character either has worse ability scores or didn't roll as luckilly as his compatriots.

HP aside, the half-dragon should only be one level behind in attack power--he does have a +4 to strength, after all. And to touch that off, he's got a breath weapon that's still on par with the best combat spell the wizard can pull off.

And with a +4 natural armor, a half-dragon would actually make a fair tank. That is, once he gets good armor. (A half-dragon with full plate [or equipvalent] would have a AC in the area of 22, before any shield or dexterity bonus.)


The problem isn't the template, or even the player's really unlucky die rolls. The problem is that your player is a novice, and probably just doesn't know how to roll-play his character.

I'd suggest writing up some basic combat strategies (such as what the 3.5 MM has for the big bads), and throwing a few encounters designed to let tankish characters. You might even go so far as to suggest he re-roll his ability scores, and put his highest base score into Constitution, then Strength, and consider taking levels of Barbarian instead of Samuri. (A barbarian is a LOT closer to a Klingon IMO. And if he gets an 18 in con base, and takes five barbarian levels, he'd have 5d12+25 hp : an average of [12 + 4*6.5 + 30] 63 hp, close to what the 8th level fighter would have. And barbarian rage would let him push his strengh over 20 while raging... more than enough to match the fighter.)



Remember: if the character the player wants to play doesn't fit your game, and you still let him play it, it's still your job to make sure that he has a chance to shine.
 

Shelve and Learn new characters

I'd break it to him that maybe he needs to backburner the halfdragon for a while. Tell him you might use him as an NPC if he wants, but try not to. Suggest that maybe a straight up Samurai or Lizard Man Samurai might be up his alley but you'd like him to be more main stream like the other characters. After all look at how much more powerful they are. Tell him that you're worried for the game dynamic if the other players have to always shield his character -- blame it on the level adjustment.

If it has to be dragon related have him create a el1 dragon spawn. Explain that its not really fair to give him more levels then his companions especially as everyone is starting so high.

An other option is to have his character be a Samurai with a ginormous Dragon tattoo. Perhaps in periods of intense meditation the character sees himself flying through the air with dragons wings. Research a prestige class that lets him awaken his inner dragon later, at least 3 levels. Make it possible that the other chars might be able to help him achieve the prestige class if he plays very close to the rules of bushido.

Get a description of Bushido and see if he's willing to follow something more spelled out.


Failing that see if his half dragon can be a mage or cleric? But its fair to remind him that the other players made characters based on the strategy that he would be a brick.

S
 
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The problem isn't the template, or even the player's really unlucky die rolls. The problem is that your player is a novice, and probably just doesn't know how to roll-play his character.

I would tend to agree. But part of the problem is that the player in question won't play anything but a Samurai. That's fine, if he'd actually play a Samurai. He doesn't know how to role-play, and barely knows how to roll-play. I think he's taken on WAY more than he's ready to handle, and it's not fair to the other players if I let him slide on such things as egregious violations of the bushido. A Samurai simply would not run from battle, even if he knew the next wound would kill him. Sorry. He simply wouldn't.

As a side note, I'm chatting with the player in question right now. He's thinking about creating another character, and is actually embarking upon it. I'm not wild about that, as everyone else rolled ability scores together, and in front of me. But I'll deal with that later. What's got me concerned is that he's asking me if he can multiclass as a Fighter/Samurai, and asking where we found the half-dragon template. *sigh* This is sounding nearly hopeless...

- Jason
 

My suggestion would be, if he is a Dragon freak, give him the Draconic Template, as it's only a +1. You may be better off starting at lower levels too...As far as the Samurai thing...how does it fit with the campaign you have planned? Is it Eastern based, because in the games I run, character classes are limited to exposure...ie...a PC can't be a Samurai in a Barbarian type of game, unless the party encounters that in their travels....I would say, define the setting as say, Rangers, Paladins,etc...but no exotic classes until the PC's have a grasp on the game...Just my opinion, but if you let players pick any race, and any class, it makes the Campaign setting weird...My current party consists of a Dwarf fighter Cleric, who wants to be a Hammer of Moradin, Human Barbarian Rogue, a draconic fighter sorcerer who wants to be an Eldritch Knight and a Human Wizard, wannabe Arch Mage.......I just don't like using everything, because of logistics....My opinion....Good luck
 

Sorry, one more thing....why not use the point buy method, as it lets players more personalize their characters, instead of getting :):):):)ty dice rolls...that way paying the +3 is fair, because you add the bonuses after you assign the scores
 

maddman75 said:
I'd say that mistake #1 was starting them at such a high level. 8th level characters have a lot of abilities to keep straight, and they likely don't really understand what the funny numbers on the character sheet is supposed to mean.

I totally agree with maddman75's assessment here. It's much better to start new players at lower levels where things are simpler to learn.
 

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