gothmaugCC
First Post
Honestly I never understood the problem everyone seems to have with 3rd editon grappling. Sure the writeup in the PHB is pretty cumbersome, but read through it once or twice and its pretty clear cut. Once you grasp the basics, everything else is just gravy.
ie.
1) make a touch attack against your target.
2) opposed grapple checks are made (basically a modified strength check)
3) if you win your grappling..if not the target twists away.
on subsequent rounds
1) make more checks to inflict damage or pin your opponent
2) attack with a small weapon (with a small penalty, -2 i think)
and of course casting spells is virtually impossible, as it should be if you cant wiggle your hands or speak.
I know, I know, there are more options and modifiers available, but basic grappling is handled as listed above.
So what changes would I make for 4th edition? Well the penalty for attacking with light weapons should be removed. I still like the opposed grapple check dynamic, the whole BAB + STR + size makes alot of sense to me, so I'd keep that. I think the other change i'd make is on the first round of grappling, I'd allow the player to inflict damage. Currently you spend the entire first round entering the grapple, and can't pull off any manuevers until the following round.
ie.
1) make a touch attack against your target.
2) opposed grapple checks are made (basically a modified strength check)
3) if you win your grappling..if not the target twists away.
on subsequent rounds
1) make more checks to inflict damage or pin your opponent
2) attack with a small weapon (with a small penalty, -2 i think)
and of course casting spells is virtually impossible, as it should be if you cant wiggle your hands or speak.
I know, I know, there are more options and modifiers available, but basic grappling is handled as listed above.
So what changes would I make for 4th edition? Well the penalty for attacking with light weapons should be removed. I still like the opposed grapple check dynamic, the whole BAB + STR + size makes alot of sense to me, so I'd keep that. I think the other change i'd make is on the first round of grappling, I'd allow the player to inflict damage. Currently you spend the entire first round entering the grapple, and can't pull off any manuevers until the following round.