What have WotC ever done for us?
Well, they breathed life into D&D and transformed it from a dead game into the multi-coloured splendour you see now.
Yeah, but apart from breathing life into D&D and transforming it from a dead game into the multi-coloured splendour we see now, what have WotC ever done for us?
Well, they introduced the d20 system and the Open Gaming License and made it possible for third party companies to produce products for the game we all love.
Yeah, yeah, yeah, but apart from from breathing life into D&D and transforming it from a dead game into the multi-coloured splendour we see now and introducing the d20 system and the Open Gaming License and making it possible for third party companies to produce products for the game we all love, what exactly have WotC ever done for us?
Well, they act completely differently to TSR, allowing websites like this one to exist and participating in the online community to an unprecedented degree in the D&D industry.
Yeah, yeah, yeah, but apart from from breathing life into D&D and transforming it from a dead game into the multi-coloured splendour we see now and introducing the d20 system and the Open Gaming License and making it possible for third party companies to produce products for the game we all love, and acting completely differently to TSR, allowing websites like this one to exist and participating in the online community to an unprecedented degree in the D&D industry, what have WotC ever done for us?
They developed D20 versions of cool non-D&D games, such as Star Wars, CoC and Wheel of Time, not to mention the upcoming d20 Modern, allowing players and GMs to play in several genres without having to learn all new game mechanics.
Yeah, that's all very well, but apart from from breathing life into D&D and transforming it from a dead game into the multi-coloured splendour we see now and introducing the d20 system and the Open Gaming License and making it possible for third party companies to produce products for the game we all love, and acting completely differently to TSR, allowing websites like this one to exist and participating in the online community to an unprecedented degree in the D&D industry, and developing d20 versions of cool non-D&D games, such as Star Wars, CoC and Wheel of Time, not to mention the upcoming d20 Modern, allowing players and GMs to play in several genres without having to learn all new game mechanics, what have WotC ever done for us?