szilard
First Post
Kamikaze Midget said:I agree.
Well, except for alignment. I think the tension between an absolute alignment and a particular philosophical code is pretty juicy. Angels of peace financing weapons of war, smiling fiends, the center at the extremes...
I would think alignment plays an interesting role in all that philosophy. It's kind of interesting to think of a fantasy world where you can tell right away what philosophy is "evil," but you still have to worry about it's practicality and the sense it really does make. Makes for strange bedfellows, and that's part of PS's feel to me -- the idea that a Greek god's priest and an Industrial-Revolution-inspired profiteer and a cave man from a backwater plane and King Aruthur could all find themselves espousing the same message in the Hall of Speakers, supporting each other, and fighting for each other....alignment helps facilitate that, because it's a way to form bonds accross differences.
You can have alignment without Alignment.
Outside of D&D we have conceptions of, for example, Angels of Peace... or Angels of Justice... or a Demon of Falsehoods... or what-have-you: entities that are the embodiment of moral concepts. These things are in no way dependent upon the D&D alignment system.
Personally, I found alignment in Planescape to be a horribly clumsy tool for anything other than things from strongly-aligned planes. In a setting where subtle differences in belief system can have a profound effect, didn't do any useful work for me.
-Stuart