GMforPowergamers
Legend
I have the 4e books. I CAN in theory run a 4e game right now. I would mostly be intrested in fixin 4e issues and getting new players to buy in... so I would go with 2There's actually two potential projects:
I'd definitely check out 2 over 1, but that's just me. Could have a team for each project really as they'd both have a potential audience.
- A redo of 4e that's for the fans of 4e.
- A redo of 4e that's more for bridging the gap between people who enjoyed 4e and those you tried it, didn't hate it, but still felt it wasn't for them.
Adv/disadv and concentration (but not just for spells) are both 5e things I would take.
2e HPs being WAY lower but front load them like 4e did
use HD as surges as a mix between 4e and 5e.
You could make prof 1+ 1/3 level and non prof 1/4 level instead of just adding 1/2 level (although I like the half level with +2 for prof)
and instead of everyone getting the exact same A/E/D/U power set I would mix it up a little but base the average off the 5e warlock (2 subclasses that you can mix and match 'encounter; a few at will then short rest recharge slots with powers known and small mini feats the class can choose 'invocations' and at high level a few big daily powers 'high arcanum'