James Gasik
We don't talk about Pun-Pun
I'm somewhat reminded of the various Lightsaber forms from d20 Star Wars; stances you assume that give you bonuses or penalties based on what they are about. Like aggressive stance gives you bonuses to hit and damage, but at a penalty to defense.I’m a big fan of these in RPG. Similarly, I also like special techniques that play into the weaknesses of your opponents, so not all of your abilities have the same return in every combats.
Add both together and you could do X to incite your opponent to do Y, setting you up for attack Z which is strong in reaction to Y.
It’d probably be a nightmare of game design however.
At least, that's how I think they worked, it's been almost 20 years now I'm sure.