Kid Socrates
First Post
I think this goes in here, and not Rules, but if I'm incorrect, just let me know or move it, and I apologize.
I don't do XP by the book -- I run a homebrew game, and after a series of difficult battles or at the end of an "arc," as it were, the characters level up. Custom classes, too, so up until now (one group of two is 11th level, one group of two is about to hit 10th), there hadn't been any thoughts towards making items. One character has expressed a strong interest in making magi-tech style items, blending magic and technology, and so I'm putting that into place for him; only thing is, I need a way to keep him from making 10,000 sticks of Arcane Dynamite, as a ludicrous example.
Obviously, XP is used for creating items, but I don't award XP (and this has never been a problem for the players, I've checked), so that can't work. My first thought is the Craft Reserve for Artificers in Eberron, so I'm going to be taking a look at that. How have people that have played artificers liked that, and has anyone done anything similar?
Thanks in advance!
I don't do XP by the book -- I run a homebrew game, and after a series of difficult battles or at the end of an "arc," as it were, the characters level up. Custom classes, too, so up until now (one group of two is 11th level, one group of two is about to hit 10th), there hadn't been any thoughts towards making items. One character has expressed a strong interest in making magi-tech style items, blending magic and technology, and so I'm putting that into place for him; only thing is, I need a way to keep him from making 10,000 sticks of Arcane Dynamite, as a ludicrous example.
Obviously, XP is used for creating items, but I don't award XP (and this has never been a problem for the players, I've checked), so that can't work. My first thought is the Craft Reserve for Artificers in Eberron, so I'm going to be taking a look at that. How have people that have played artificers liked that, and has anyone done anything similar?
Thanks in advance!