I'm A Banana
Potassium-Rich
I don't really limit it myself. I use UA's crafting points instead.
Kamikaze Midget said:I don't really limit it myself. I use UA's crafting points instead.
RangerWickett said:Are you using action points?
When I wrote Elements of Magic - Mythic Earth, I wanted to allow for magic item creation without requiring XP expenditure. One of the options, which I designed to work with Eberron, D20 Modern, and other games with action points, is to let you trade action points for pseudo XP. One AP = your level x 10 XP. And then there are optional rules for making offerings, sacrificing hit points, skill points, ability points. And sacrificing the souls of the innocent. Just, y'know, so I can cover all my bases.
If you're not using action points, the other options still work. There might also be a way to suck energy out of creatures you kill, or from magical fonts, and to harness that energy for items.
Kid Socrates said:I have UA on my bookshelf -- I keep forgetting I have that book.
BiggusGeekus said:I love UA. I think it's the most underrated 3e book that WotC made.
Crothian said:Artificiers Handbook by Mystic Eye Games could work here they have a nice system that doesn't use XP