Storyteller01
First Post
So the consensus so far...
Lubricating with blood: Will 20 to muster the courge, take 50% of your hp or 2d6 in damage (which ever is lower). This gives a +2 on EA or to 'rip free'.
Ripping free: Will 24 to muster the courage, Str check DC 20 to free yourself, Fort save DC 12 to avoid fatigue. Character's hands are unusable until healed.
A character may gain ans additional +1 to their respective EA/Str checks for each addtional 2 hp of damage you voluntarily take beyond the initial amount. This incurs a +1 to the Fort check DC for each +1 bonus.
Look good so far?
PS: I'm not too sure how Action Points work...
Lubricating with blood: Will 20 to muster the courge, take 50% of your hp or 2d6 in damage (which ever is lower). This gives a +2 on EA or to 'rip free'.
Ripping free: Will 24 to muster the courage, Str check DC 20 to free yourself, Fort save DC 12 to avoid fatigue. Character's hands are unusable until healed.
A character may gain ans additional +1 to their respective EA/Str checks for each addtional 2 hp of damage you voluntarily take beyond the initial amount. This incurs a +1 to the Fort check DC for each +1 bonus.
Look good so far?

PS: I'm not too sure how Action Points work...