I'd be one of the people who "hate" it, because the falling-over-after-combat thing chafes me every time.3. Wounds do not take effect until after the encounter they are obtained in (you're pumped up on adrenaline)
5. Wounds have a healing threshold and a DC to cure. You can make a CON save to try to recover from one wound every time you finish a long rest. Any time a single source heals you for the healing threshold value or more, you can make a CON save against one wound. Let's say something like threshold 10 and DC 10 as an initial thought. . .
It's not exactly simulationist; it's presenting a storytelling trope of the heroes who finish the fight, then fall over.
Seconded. So I bribe my PCs to role-play wounds. 5e already has a rule for it: "Flaws."Saying "just RP it" doesn't help, as IME most players wouldn't RP it to nearly enough detriment to their PCs without some enforced rules backing it up.
Valid question. I'd say the game gains a level of virtual sweat on the brow. Otherwise, PCs just come out of battle missing some HP, which has all of zero effect in-game.What does the game gain from this extra level of complexity?
All it does is force the players into the 5 minute Adventuring day. They'll be more inclined to fall back and heal, leading to more nova strikes, and class imbalance.