Aenorgreen
First Post
I was about to agree with everything you just said, but then you said the knight couldn't run (fly) without rolling iniative. Thr knight was hidden from the wizard when he took the wand - he was on a lower level in a different room. He decided to fly while still hidden from the wizard in another room, used fly to move across the room he was in, up into the room with the wizard before she had an opportunity to even consider the wand that just appeared might be animated or held by an invisible creature. She was not looking down the ladder, as she was finishing up with a confrontation with a mummy. The wizard would have no reason to do something about him snatching the wand before he ran/flew.
The bolded part is where I think the error is. If you are not in rounds, and there is conflicting desires in timing, then initiative should be roiled. You made an assumption that there was no time for the wizard to do something. That is not known. That is why initiative is part of the game, to resove those conflicts. If the knight wins, he is able to move away before the wizard gets to act. If the wizard wins, he is able to act before the knight gets away. It is basically the purpose of that mechanic.