How would you stat a Demigod?

How would you stat a Demigod? Be it divine representative of a deity, or a half-mortal/half-divine child. I know Deities and Demigods have rules for Divine Rank 0 creatures, but that doesn't really seem to confer any unique powers from the parent deity...any ideas on statting a unique demigod? (maybe using a template?)
 

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Hi there Sollir mate! :)

Sollir Furryfoot said:
How would you stat a Demigod? Be it divine representative of a deity, or a half-mortal/half-divine child. I know Deities and Demigods have rules for Divine Rank 0 creatures, but that doesn't really seem to confer any unique powers from the parent deity...any ideas on statting a unique demigod? (maybe using a template?)

Not exactly, such a template would be unique rather than generic.

The trick is to base aspects of power on Portfolios. That way you can mix amd match at your leisure; create new portfolios etc.
 

The Abominations from the ELH are kinda like that; they vary in type (and thus, powers) depending on the portfolios of their godly parent and such things.
 

ROFLMAO! :D :D :D

Heh. Just noticed something:

Sollir's sig:
From The Third IR:

Creamsteak - What do you think of Sollir?
Darkness - My guess is that he's an opportunistic munchkin :p If that's good or bad is an entirely different question, of course... :)
I didn't remember it - but now that I read it again, I vaguely recall having said that. :p
 

Thanks Upper Krust and Darkness, I suppose I'll have to get working a bit more for a template like that, any ideas where to start for base stats? (base HD, DR, SR?)

Glad you like it Darkness :D That was back when you were Shadow of My Former Self or something similar to that...I found it on the old Oerth Alliance boards just recently-they gave me several good laughs ;).
 
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Depends on the power level of the campaign, really.

A child of a mortal and a god might start out as a strong member of his mortal parent's race: so he'll have 1 level when he reaches adulthood. Give him whatever suits him in his momentary state. 10 or twenty might be OK.

Then give him the stuff D&Dg grants Quasi-Deities, say of DR 0. He'll have to earn the rest.

He'll have better ability scores than a mortal, but not the divine default array. Maybe something along the lines of 20, 18, 16, 14, 14, 12. He may even have only mortal-like values, with a single ability score high above the rest (like 25, 14, 13, 12, 10, 8 at the standard array, or +10 to his strongest).

Maybe give him some spells of his divine parent's domains as spell-like abilities 1/day, or grant him some domain powers (or both). A weapon focus and proficiency with the deities favored weapon seems appropriate for the son of a war god.

His type would be Native Outsider, like the Planetouched from FRCS.



The representative of a god could be a proxy, see D&Dg about them. Or, you make the same as above, but he'll be a real outsider, have 20 levels, maybe even some more, DR 1 (for real demigod rather than hero-deity) and the full divine stats (or a higher array than for godsons, maybe 25, 23, 20, 18, 18, 18). He'll get the usual point to rise one stat every 4 class levels, as usual, and another one for his DR1. Full fledged ability scores for a god are 35,28,25,24,24,24 +(DR and Class Levels/4) points to rise.
 

Template: Straight up ability bonuses. Bonus spellcasting & spell table along sorcerer and/or cleric. Spell list sorcerer levels carefully by god.
 

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