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How would your group handle this somewhat delicate situation with a player?


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As an aside, in response to something in joethelawyer's latest post: Don't be afraid to recruit new players.

You may get stinkers (in eight years of gaming in the Bay Area, I've gotten two in our games), you may get "good guy, but not a great fit" (maybe five or eight of these), you may get acceptable chair-fillers, but you just might get extraordinarily sympatico personalities. I've played with probably 10 people since I first joined a game with strangers eight years ago who have become friends, a couple of good ones, and there are a couple of newish recruits right now who could end up there.

The wheat is worth dealing with the chaff.
 

As an aside, in response to something in joethelawyer's latest post: Don't be afraid to recruit new players.

You may get stinkers (in eight years of gaming in the Bay Area, I've gotten two in our games), you may get "good guy, but not a great fit" (maybe five or eight of these), you may get acceptable chair-fillers, but you just might get extraordinarily sympatico personalities. I've played with probably 10 people since I first joined a game with strangers eight years ago who have become friends, a couple of good ones, and there are a couple of newish recruits right now who could end up there.

The wheat is worth dealing with the chaff.

I agree with Jeff here. Our gaming group has mostly grown organically the way that Joe's did. But we had one occasion where there was this random new guy one of us met at the game store who was looking to play and we invited him over. That was 15 years ago and he's been a great friend ever since.

I just got back from a LAN party at his house as a matter of fact! :D

I say that it doesn't hurt to look a bit. You may find something workable and you may find something great.
 

I have a solution: you and your brother should start a game together. I DM a 1 PC game and it is frackin' awesome. It can be immersive or it can be beer-and-pretzels. You can tailor the story so minutely to the player's goals and choices that it's not even funny. You can use leadership without qualms. It's way more intense than any multiple person campaign I've ever run.

And it's very different than a small group, so I don't think your experiences with two players and a DM will be quite the same. Try it out for a few sessions as an experiment. Since you seem to like an intense experience, I think you'll really like it.
 


As an aside, in response to something in joethelawyer's latest post: Don't be afraid to recruit new players.

You may get stinkers (in eight years of gaming in the Bay Area, I've gotten two in our games), you may get "good guy, but not a great fit" (maybe five or eight of these), you may get acceptable chair-fillers, but you just might get extraordinarily sympatico personalities. I've played with probably 10 people since I first joined a game with strangers eight years ago who have become friends, a couple of good ones, and there are a couple of newish recruits right now who could end up there.

The wheat is worth dealing with the chaff.

A good suggestion, though I think a lot of people (myself included at times) are justifiably wary about having a group dynamic disrupted by a fresh face.

Also, as a fellow New Havenite, I will say that if he goes this road, Joe has his work cut out for him. :( Trying to find players around here is like wandering through a vast wasteland covered with ice.
 

Into the Woods

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