baberg said:
My point is that all magical items in the campaign are inserted by the DM or created by the PCs (using wealth inserted by the DM). It's the DM's responsibility to make sure the encounters are of an appropriate level for the PCs. To that end it behooves the DM to ensure that all PCs are kept on a roughly equal power level which means introducing items into the game world that bring all the PCs up relatively the same.
Maybe I did miss your point, but I thought I addressed it. The whole idea of "the DM's responsibility to make sure encounters are of appropriate level" was never explicitly stated in 3E, and I have yet to see such a quote in 4E. Some people take the EL guidelines as some sort of mandate about design, but I see no evidence for or against that. In fact the 3E DMG describes the range of ELs that will kill the PCs, evidence that such a thing is possible.
Granted, many folks go on at length about how "anti-simulationist" 4E is. Taking their word for it, what I was suggesting is that the whole idea of creatures having stuff is simulationist itself, and leads to these problems.
So taking your position on it, and assuming that it behooves the DM to hand out evenly balanced treasure awards to the party members, why not use a system that facilitates that? Why continue to adhere to a design philosophy that was crafted in the days of simulationist thinking, where the treasure awards were often times determined before the party composition was even known? And where the advice (as in the 1E DMG) for treasure was based on modeling a plausible fantasy world?
If one of my PCs is specialized in a saw-toothed glaive, another is a trapeeze artist, and another a master of ooze-based magics, then I'd sure have a lot of work to do on the fly to customize treasure awards. If you can't deal with the obvious and inherent inequalities that arise from a quasi-realistic/simulationist treasure awarding scheme, and AFAICT some folks can't, then why not use something else? I wouldn't think a point system would be significantly different from a system where the players know that the DM is arbitrarily stocking the vaults anyway.