keterys
First Post
For people who feel a need keep a zero sum going, pick a % for magic items to be valued at that's between the sale and buy price - say 70% of ritual value. Track everyone's ongoing total of stuff and money taken. People who are at lowest values always get first pick at new treasure and get larger shares of money.
Alternatively, convert all cash into magic items as soon as possible. Then you're just comparing magic items. It'll be more like '1 7th, 1 6th, 1 5th, 1 4th, 1 3rd, 1 2nd' for magic items.
You'll never be _precisely_ even, but you'll have an ever shifting amount that works out to average.
The only place I see this _actually_ being a problem is RPGA. If it's a real problem for friends who sit down and play for months and years, then you need to rethink your priorities and/or who you play with.
Thankfully, you can't just take magic items for value and sell them and make a profit, so that greed aspect is out the window. Now it's about actually using items. Hence my point that there's no real gold standard anymore.
Alternatively, convert all cash into magic items as soon as possible. Then you're just comparing magic items. It'll be more like '1 7th, 1 6th, 1 5th, 1 4th, 1 3rd, 1 2nd' for magic items.
You'll never be _precisely_ even, but you'll have an ever shifting amount that works out to average.
The only place I see this _actually_ being a problem is RPGA. If it's a real problem for friends who sit down and play for months and years, then you need to rethink your priorities and/or who you play with.
Thankfully, you can't just take magic items for value and sell them and make a profit, so that greed aspect is out the window. Now it's about actually using items. Hence my point that there's no real gold standard anymore.