kaomera
Explorer
So, a few comments on the Build Points thread got me wondering: How may groups use a fixed hit-point system (or a non-standard roll), and how many?
I've seen several references to using maximum hit points per die at every level. Personally, after a bad experience with a Fighter with a 13 Con, Improved Toughness, and 37 hit points total, I've been using "average" hit points per die (rounded up, so a d8 = 5, a d10 = 6, etc.). So far it seems to be going well, but I haven't really had a chance to witness it from a non-DM POV. The only thing close was one game where the DM kept hit points "behind the screen", but where my fifth-level Rogue (with no Con bonus) had over 40 hit points. I suspect he was using the "20 hp kicker" from HackMaster, but it kind of defeated the purpose (or, at least, what I was guessing the purpose was) of keeping hp secret once we found out just what huge amounts of punishment our characters could take...
I've seen several references to using maximum hit points per die at every level. Personally, after a bad experience with a Fighter with a 13 Con, Improved Toughness, and 37 hit points total, I've been using "average" hit points per die (rounded up, so a d8 = 5, a d10 = 6, etc.). So far it seems to be going well, but I haven't really had a chance to witness it from a non-DM POV. The only thing close was one game where the DM kept hit points "behind the screen", but where my fifth-level Rogue (with no Con bonus) had over 40 hit points. I suspect he was using the "20 hp kicker" from HackMaster, but it kind of defeated the purpose (or, at least, what I was guessing the purpose was) of keeping hp secret once we found out just what huge amounts of punishment our characters could take...