Jack7
First Post
It's hard to answer, merely yes or no. For instance I both bat (hit baseball) and throw discus.
Strength is a necessary component of hitting a ball well, and of throwing well. So is dexterity and muscle control.
However hitting and throwing both are really determined by skill and practice, just like in boxing or sword fight (and I used to do both), not strength or dexterity. What strength and dexterity really do is augment skill and capability.
No matter how good or how much muscle control you have, unless you are well practiced and skilled you can easily miss a moving target in any effective way, especially a living one who knows what they are doing, if you are unskilled and unpracticed and untrained.
Yes, strength and dexterity and coordination and muscle control and speed all affect performance, but skill is paramount in being able to bring all of these elements together in a useful, effective, and efficient fashion.
Training and exercise and practice makes less experienced and able people faster, stronger, better coordinated, and most importantly, more effective and efficient.
Skill is what really tells.
I'll agree Z that when you have two basically untrained and inexperienced fighters standing toe to toe with basically non-lethal weapons there is little incentive to exercise finesse. But when you have two opponents using real close combat weapons and any particualr blow might cause death, severe injury, or maiming, and you know the other guy intends to kill you if he gains some small advantage, people learn real skill in combat. Awful quick.
It's the difference between beating a man in a fist fight by sparring with him and seeing who can outlast the other, and a fighting a man who you know intends to beat you or stab you to death. In situations like that you have no incentive to see who is stronger, instead you want to be mo lethal, much mo faster. It ain't a fight to the exhaustion time anymore, it's a fight to the expiration date.
Strength is a necessary component of hitting a ball well, and of throwing well. So is dexterity and muscle control.
However hitting and throwing both are really determined by skill and practice, just like in boxing or sword fight (and I used to do both), not strength or dexterity. What strength and dexterity really do is augment skill and capability.
No matter how good or how much muscle control you have, unless you are well practiced and skilled you can easily miss a moving target in any effective way, especially a living one who knows what they are doing, if you are unskilled and unpracticed and untrained.
Yes, strength and dexterity and coordination and muscle control and speed all affect performance, but skill is paramount in being able to bring all of these elements together in a useful, effective, and efficient fashion.
Training and exercise and practice makes less experienced and able people faster, stronger, better coordinated, and most importantly, more effective and efficient.
Skill is what really tells.
I'd think that nearly every swing "hits" your opponent in some way. I know that's pretty much how it works when my kids are fighting with "swords". If you are strong, a higher percent of those hits will wear out your opponent (or in D&D hit point terms, cause "damage"). It isn't simulating hitting, nearly all swings hit. It is simulating which of those hits exhaust your opponents' ability to continue fighting.
I'll agree Z that when you have two basically untrained and inexperienced fighters standing toe to toe with basically non-lethal weapons there is little incentive to exercise finesse. But when you have two opponents using real close combat weapons and any particualr blow might cause death, severe injury, or maiming, and you know the other guy intends to kill you if he gains some small advantage, people learn real skill in combat. Awful quick.
It's the difference between beating a man in a fist fight by sparring with him and seeing who can outlast the other, and a fighting a man who you know intends to beat you or stab you to death. In situations like that you have no incentive to see who is stronger, instead you want to be mo lethal, much mo faster. It ain't a fight to the exhaustion time anymore, it's a fight to the expiration date.
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