shilsen
Adventurer
Yup. If Keith Baker was a gnome, the setting would be Ebbergnome and Sharn would be built on a twenty feet tall towers.Doug McCrae said:Because D&D was not written by otherkin.
Yup. If Keith Baker was a gnome, the setting would be Ebbergnome and Sharn would be built on a twenty feet tall towers.Doug McCrae said:Because D&D was not written by otherkin.
Torm said:It occurs to me that the reason humans may be dominant in most campaign settings is that, in the end, we WERE. In the real world that is. I mean, science tells us those things never existed in the first place,.
Turjan said:I think the metagaming reason for human dominance is the most important one in the formula. Many people just like to play humans, because it makes them feel the most comfortable. Sure, a game in the Empire of Flumphs up there in the skys might be interesting, but this is something different from the standard fantasy game.
Joshua Dyal said:I think fusangite's right; it's a latent Tolkienism, which in turn is an old idea expressed as "the Celtic Twilight." A sad, melancholic fatalism. Personally, I have little use for the idea in my campaigns as a prevalent theme. In fact, my current campaign has no "demihuman" races at all. And I've been tempted to run a campaign that has no humans for a change of pace from that.
I've also thought it'd be fun to replace the fantasy races with more historical-like races -- Neanderthals, for instance, or some other late varieties of Homo erectus populations. But as you say, while the idea intriques me, where do you really go with that? I haven't the foggiest idea. So the idea languishes unused and unusable.fusangite said:While there is some prehistoric past in which there were human-like non-humans walking around, I'm not sure what we can do with that piece of information when it comes to dealing with race relations in D&D. As natural selection is likely not operative in D&D, it seems like a bit of a dead end.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.