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They're also the three classes that even have an option of not using magic, at all (Monk has one non-caster sub-class, but it's still using magic, as Ki is explicitly magical in 5e). I guess a further test would be sub-class: Are there a lot of Totem Barbarians, EKs, & ATs, or a lot of Champions, Berserkers, and Assassins?Of the four most popular classes, three are noncasters (meaning they don't have spellcasting as part of the base class, though they might have a caster subclass). Considering there are only four noncaster classes in the game, that's pretty substantial.
That was the 4e Druid ("XOMG! That Druid! Let's cut it up into three pieces, so that no one Druid PC gets more than one Cool Thing to do, yeah, that'll learn 'em!"). The pendulum's swung back the other way.I'm surprised to see Druid so underplayed. Too weak due to design-level over-reaction to CoDzilla in 3e, maybe?
Clerics were more obligatory in 1e, and armor a more decided advantage. Could have had something to do with the Cleric ranking.Long-term data from our own 1e games shows closer to a 40-25-15-15-5 split Fighter-Cleric-Thief-MU-Other.
Lanefan
This sort of thing always catches my interest...but what I'd really like to know is how much of that data is tainted by multiclassing. Anyone know if there's a version of this data that either strips out multiclass characters or gives a % of each total that comes from multis?
that graph said:Among races available for free. Characters with multiple classes count once for each class.
An article by Gus Wezerek on FiveThirtyEight looks at race and class combination in D&D, using data from D&D Beyond. Wezerek suggests a reason for the popularity of human fighters: "It lets you focus on creating a good story rather than spending time flipping through rulebooks to look up spells."
The second is that I tried to explain that there are those of us who really, genuinely, enjoy having the simple martial character. I use it both for the games I run for kids to introduce them to D&D (simplicity to learn) and the grognard campaigns (because they prefer gameplay to fiddly bits). I think that there are many people that enjoy a simple martial option. That doesn't mean that the Fighter is the best class ever, or the best design of a martial class. But it definitely appeals to people not in spite of, but because of the simplicity. Personally, I prefer the monk when I get to play because it is (very slightly) more complex.
Broadly, probably not very different, given that this mostly matches with WotC previous shared findings.
But time shall tell.
Guess my next character will be an Aasimar Druid.
But, yes, I imagine that this result is because humans are the most powerful race and fighter is the most powerful class, at least at lower levels before options really start opening up for the others.
I imagine it's more implementation, at least for 5e. Druid gets Wild Shape, spellcasting, and not much else. Wildshape is powerful, but can be confusing. It has poor multiclass synergy with almost everything, and has virtually zero potential as a dip class. It only has two subclasses, and they're both pretty boring. (Imagine if they had expanded Land into 6 or 7 regional circles instead, with bonus spells and wildshape bonuses into specific beasts.)That was the 4e Druid ("XOMG! That Druid! Let's cut it up into three pieces, so that no one Druid PC gets more than one Cool Thing to do, yeah, that'll learn 'em!"). The pendulum's swung back the other way.
No, it's just never been a popular concept. Too 'tree hugger,' maybe, or too obscure?