• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Human Monks can take Improved Natural Attack?

Do human monks qualify for Improved Natural Attack?

  • No, not per the Rules as Wriiten (RAW).

    Votes: 56 24.7%
  • Yes, per the RAW.

    Votes: 130 57.3%
  • Yes, because of the Sage's recent ruling.

    Votes: 67 29.5%
  • No, but I'll allow it in my games.

    Votes: 23 10.1%
  • Yes, but I'll disallow it in my games.

    Votes: 15 6.6%

Status
Not open for further replies.
Infiniti2000 said:
Actually, the point we're making is that it doesn't matter why WotC Customer Service would make that claim -- if even the two representatives quoted previously would agree. The fact is that for WotC to change the errata, they must -- guess what -- change the errata. Having what basically amounts to an unauthoritative voice attempt to change it without changing it is meaningless. WotC has given authority to the rulebooks and the errata, with all other sources being secondary. Unless the rulebooks change or the errata change, nothing overrules them -- nothing at all. WotC has the power to change them or even delete them, but until they do then whatever Customer Service says, or whatever the designers say, or whatever the President of Hasbro says is Advice Worth Listening To at best.

This discussion belongs in the FAQ thread, not this one, as it is only about the validity of the FAQ.
 

log in or register to remove this ad

My position:

1. Improved Unarmed Strikes are not natural weapons. They are merely treated as natural weapons in some specific circumstances.

2. A feat is not an effect. A feat does not appear to be able to have an effect. A feat has a benefit. A spell can have an effect. Acid has an effect. Smoke has an effect. Ice has an effect. Lava has an effect. Supernatural abilites can have an effect. A feat is a "special capability". Nowhere does it state (TMK) that a feat is or has an effect. I cannot find a "feat effect" like I can a "spell effects" in the books.

3. No, monks cannot take INA according to RAW.

4. In any case, I don't think it is unbalancing.

Note: I view this as a literal interpretation of RAW. I can understand the view that feats affect the game, hence, they have an effect.


I'm hung up on the phrase:

"A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."

If they had wanted it to be a natural weapon, they should have just said so. But they did not, probably because it does not follow the rules of natural weapons.

I think this statement was originally here solely to allow Magic Fang and Magic Weapon (and similar spell and spell-like effects) to be cast on Monk's hands.

I also do not think that the Weapon Finesse feat is an effect that can be applied to Monks Improved Unarmed Strikes, even though it improves manufactured weapons and improves natural weapons. Unlike Weapon Focus and Weapon Specialization (and the Greater versions of these), Weapon Finesse does not explicitly include unarmed strikes. Natural weapons are listed in this feat as light weapons, but unarmed strikes are mysteriously silent here. Unarmed strikes are also not listed in the weapons table as light weapons (like natural weapons are considered), rather they are listed as unarmed attacks.


The definition of Natural Weapons does not appear to apply to Monks. For example, Monks DO receive additional attacks from a high base attack bonus. Natural Weapons do not. Some of the text of Natural Weapons is similar, but much of it is different and does not apply to the Monks Unarmed Attacks, hence, they are not Natural Weapons. For example, Improved Unarmed Strike is not listed anywhere as a Natural Weapon type.


"Natural Weapons: Natural weapons are weapons that are physically a part of a creature. A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.

Unless otherwise noted, a natural weapon threatens a critical hit on a natural attack roll of 20.

When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining natural weapons are secondary.

The primary weapon is given in the creature’s Attack entry, and the primary weapon or weapons is given first in the creature’s Full Attack entry. A creature’s primary natural weapon is its most effective natural attack, usually by virtue of the creature’s physiology, training, or innate talent with the weapon. An attack with a primary natural weapon uses the creature’s full attack bonus. Attacks with secondary natural weapons are less effective and are made with a –5 penalty on the attack roll, no matter how many there are. (Creatures with the Multiattack feat take only a –2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an attack of opportunity.

Natural weapons have types just as other weapons do. The most common are summarized below.

Bite: The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.

Claw or Talon: The creature rips with a sharp appendage, dealing piercing and slashing damage.

Gore: The creature spears the opponent with an antler, horn, or similar appendage, dealing piercing damage.

Slap or Slam: The creature batters opponents with an appendage, dealing bludgeoning damage.

Sting: The creature stabs with a stinger, dealing piercing damage. Sting attacks usually deal damage from poison in addition to hit point damage.

Tentacle: The creature flails at opponents with a powerful tentacle, dealing bludgeoning (and sometimes slashing) damage. "


Finally, the FAQ argument is just as silly in this thread as in every other thread.
 

KarinsDad said:
I also do not think that the Weapon Finesse feat is an effect that can be applied to Monks Improved Unarmed Strikes, even though it improves manufactured weapons and improves natural weapons. Unlike Weapon Focus and Weapon Specialization (and the Greater versions of these), Weapon Finesse does not explicitly include unarmed strikes. Natural weapons are listed in this feat as light weapons, but unarmed strikes are mysteriously silent here. Unarmed strikes are also not listed in the weapons table as light weapons (like natural weapons are considered), rather they are listed as unarmed attacks.

See the Two-Weapon Fighting feat text ((An unarmed strike is always considered light.)) and the Power Attack feat text (You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks)) and the Two-Weapon Fighting special attack text ((An unarmed strike is always considered light.)) and the Disarm special attack text ((An unarmed strike is considered a light weapon, so you always take a penalty when trying to disarm an opponent by using an unarmed strike.)).

Do you consider that someone attempting to Sunder with an unarmed strike does not take a -4 penalty, or that someone attempting to Disarm or Sunder with a natural weapon does not take a -4 penalty?

-Hyp.
 


The fact is that for WotC to change the errata, they must -- guess what -- change the errata...Unless the rulebooks change or the errata change, nothing overrules them -- nothing at all. WotC has the power to change them or even delete them, but until they do then whatever Customer Service says, or whatever the designers say, or whatever the President of Hasbro says is Advice Worth Listening To at best.

I beg to differ.

If the official policy at WOTC is now to consider the FAQ to be the present and future source of errata, then it is errata. Essentially, they HAVE changed the errata...into being accessed through the FAQ only.

The problem is that the only word we have for this is WisCustServ- as pointed out, a source of dubious veracity.

If they don't deign to merge the errata and FAQ on their website if this TRULY is the case, then it's pretty stupid on their part, but it doesn't rob the FAQ of the authority. (Ditto if they don't make some kind of announcement, either on the main D&D page, somewhere at the end of the errata section etc.) They are, however, not obligated to make it easy for us.

If the FAQ = Errata by WOTC decree, then you'll not see another update for a while, perhaps until 4Ed.

I think this statement was originally here solely to allow Magic Fang and Magic Weapon (and similar spell and spell-like effects) to be cast on Monk's hands.

Except that, by RAW, the 3.5 version of the spell Magic Fang can be cast on ANYONE'S fists.
 
Last edited:

Hypersmurf said:
See the Two-Weapon Fighting feat text ((An unarmed strike is always considered light.)) and the Power Attack feat text (You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks)) and the Two-Weapon Fighting special attack text ((An unarmed strike is always considered light.)) and the Disarm special attack text ((An unarmed strike is considered a light weapon, so you always take a penalty when trying to disarm an opponent by using an unarmed strike.)).

Do you consider that someone attempting to Sunder with an unarmed strike does not take a -4 penalty, or that someone attempting to Disarm or Sunder with a natural weapon does not take a -4 penalty?

I stand corrected (you can tell I have never played a Monk ;) ).

Weapon Finesse affects Light Weapons.

Improved Natural Attack affects Natural Weapons.

Two different things.
 

KarinsDad said:
I stand corrected (you can tell I have never played a Monk ;) ).

Weapon Finesse affects Light Weapons.

Improved Natural Attack affects Natural Weapons.

Two different things.

Right. Except monk's attacks ARE natural weapons for any effect that enhances them. Feats are a type of effect (they are referred to as effects in at least a couple of places). Therefore monk's special attacks qualify for INA - simple as that.

The argument about feats being effects but prerequsiites not being effects is... silly.
 


Artoomis said:
Right. Except monk's attacks ARE natural weapons for any effect that enhances them. Feats are a type of effect (they are referred to as effects in at least a couple of places).

Where?
 


Status
Not open for further replies.

Into the Woods

Remove ads

Top