FireLance said:
Sorry, Scion, but Infinit2000 and Patryn do have a point here. INA increases the damage by one step, but that one step is a size category increase. EWP (bastard sword) or EWP (dwarven battleaxe) also increases damage by one step, bit that step is just a die increase.
I do not know what formula they use to get the dice change that they are useing for the bastard sword, but it doesnt use the other guidelines given elsewhere. Which means either it is a special, unwritten rule (and so we cannot compare it) or it was done improperly (at which point you then have to talk about the weapon itself and figure out what the problem is).
Say that we have a medium bastard sword. It does d10 damage.
Lets also look at a medium longsword. It does d8 damage.
The only real difference seems to be the damage die increase and the bastard sword needing a feat to be used in one hand.
So, one feat to increase the damage die by one step. How they go from d8 to d10 no one really knows. But, it is a single increase.
Now we look at a large long sword. It should do 2d6 damage.
Looking at a large bastard sword it should do 2d8 damage.
Either way it is an increase of one step.
It happens that one step is along the column for some unknown reason while the other step is in the row for reasons that are explained.
Either way though, they are a change of one step and the damage is increased.
One could argue that one of the steps isnt as powerful as the other, which I believe I said something to that effect in my first post, but that the extra requirements of INA plus the extra versitility of EWP make up for this.
Which, as far as I can tell, is still true.
Edit: I forgot to mention that for the chart in question everything below the d8 line works the same either column wise or row wise. I believe the issue to be that it 'should' continue to work this way over the entire length but for some reason it 'doesnt'. Which means that either d8 should go to d10 or that the bastard sword should be 2d6. The shifting rules at that point where it goes from small increases to sudden jumps just doesnt make much sense. It may very well be that this was done purposefully, to make larger monsters more of a threat. If that is the case it was done in very poor form since they could have simply raised the monsters str value and kept the system working without the discontinuity that exists currently.
/edit
Now, monks have a larger base weapon damage die, eventually, this is true.
However, that is a completely new arguement that calls into play a number of other balance issues.
As such, it is irrelevant to my point, but it is a valid point in a completely seperate arguement. Trying to say that my arguement is wrong because some seperate arguement says something is, at best, silly.
I have merely put up how the rules themselves point out in some very explicit places in the rules. It isnt a question of ambiguity, it isnt a question of conflicting rules, it is right there in the text.
FireLance said:
Hence, when it comes to feats that improve damage, it seems to me that monks should have the edge over fighters, so it doesn't bother me that INA provides a higher damage bonus that EWP or Weapon Specialization.
Which of course is a completely seperate issue.
I was merely pointing out to those who said that INA was a no brainer that there was a very similar feat which had the equivalent effect and yet many/most do not take that feat. It is an issue to think about when deciding if something is too powerful because everyone takes it. It could just as easily be that there just arent very many choices anyway and so the few that are there are picked a disproportionate amount of times.
Edit2: thinking about this entire issue further I think I will make the following houserule in my game and apply it as often as possible.
Single chart of die advancement: d1 -> d2 -> d3 -> d4 -> d6 -> d8 -> d10 -> 2d6 -> 3d6 -> 4d6 -> 5d6 -> 6d6
So that would be avg: 1, 1.5, 2, 2.5, 3.5, 4.5, 5.5, 7, 10.5, 14, 17.5, 21, etc
That is a very smooth adjustment that still gives some extra benefit to the very large creatures out there. It may take a little more adjustment in the very high end (at some point extra d6's should be added each time, likely after 6d6 it will add 2d6 each time for 3 times then 3d6 each time for 3 times and so forth.. that should be perfect.
/Edit