I am starting to wonder if a feat is an effect at all. I wonder if passing references in the rules might be examples of synecdoche- a figure of speech in which the part stands for the whole (or vice versa). When I look at the text of Improved Spell Resistance, it seems plausible that, to save space, they used "class feature" and "feat" to refer to the effects of class features and feats, etc.. For reference, here's the exact wording:
[sblock]IMPROVED SPELL RESISTANCE [EPIC]
Prerequisite: Must have spell resistance from a feat, class feature, or other permanent effect.
Benefit: The character’s spell resistance increases by +2.
Special: A character can gain this feat multiple times. Its effects stack. [/sblock]
It has been pointed out by Patryn of Elvenshae (post 353 of this thread) that "effect" is such a loose term that *everything* could be considered an effect. Even rules (caused by the designer). Even the designer (caused by the designer's parents). "That way lies madness" says PoE.
Even if you limited the madness by saying that we are talking about effects that have in game causes, there would still seem to be cases of where a feat is not an effect. If INA is assigned by default to a breed of particularly vicious dogs (as a regular feat, not a bonus feat), then the feat is an effect of DM (or designer) fiat, not an in game cause like leveling up. And I would hate to have a rules distinction between feats that are due to in game causes and those that aren't.
However, even if a feat is an effect, I'm starting to wonder how it follows that its parts are (specifically the prerequisites). I mean, if your car is orange, it doesn't follow that your tires are orange. If a bag of sugar weighs 2 pounds, it doesn't follow that each grain of sugar inside weighs 2 pounds. If the public overwhelmingly supports a particular policy, it doesn't follow that each segment of the population overwhelmingly supports that policy.
Now maybe there is something about the property "treats a monk's unarmed attack as a natural weapon" that means that if a part of something has this property, the whole has it too, and that if the whole has it, all the parts have it. If this were the case, then you could deduce that the INA feat "as a whole" treats a monk's unarmed attack as a natural weapon, because its benefit line does. Then you could deduce that the prerequisite line has this property too. But we could also deduce that the monk herself treats her unarmed attack as a natural weapon, which means that when it comes time to determine iterative attacks and such, she would (at least at her option) use the rules for natural weapons. Which is not the case. So the property "treats a monk's unarmed attack as a natural weapon" is not transitive in the way I described.
What I think right now is that the FAQ has, in effect, issued a stealth erratta that adds "qualifying for" to the rule that a monk's unarmed attack is considered a natural weapon for the purpose of qualifying for spells and effects that enhance a natural weapon. "Qualifying for" refers to being a valid target and/or a valid prerequisite.
So now I am almost ready to vote!
No, per the RAW
Yes, because of the Sage's recent ruling
Now I have to think about whether I would allow it in a game I DM'd. I'll have to think about that one some more.
[sblock]IMPROVED SPELL RESISTANCE [EPIC]
Prerequisite: Must have spell resistance from a feat, class feature, or other permanent effect.
Benefit: The character’s spell resistance increases by +2.
Special: A character can gain this feat multiple times. Its effects stack. [/sblock]
It has been pointed out by Patryn of Elvenshae (post 353 of this thread) that "effect" is such a loose term that *everything* could be considered an effect. Even rules (caused by the designer). Even the designer (caused by the designer's parents). "That way lies madness" says PoE.
Even if you limited the madness by saying that we are talking about effects that have in game causes, there would still seem to be cases of where a feat is not an effect. If INA is assigned by default to a breed of particularly vicious dogs (as a regular feat, not a bonus feat), then the feat is an effect of DM (or designer) fiat, not an in game cause like leveling up. And I would hate to have a rules distinction between feats that are due to in game causes and those that aren't.
However, even if a feat is an effect, I'm starting to wonder how it follows that its parts are (specifically the prerequisites). I mean, if your car is orange, it doesn't follow that your tires are orange. If a bag of sugar weighs 2 pounds, it doesn't follow that each grain of sugar inside weighs 2 pounds. If the public overwhelmingly supports a particular policy, it doesn't follow that each segment of the population overwhelmingly supports that policy.
Now maybe there is something about the property "treats a monk's unarmed attack as a natural weapon" that means that if a part of something has this property, the whole has it too, and that if the whole has it, all the parts have it. If this were the case, then you could deduce that the INA feat "as a whole" treats a monk's unarmed attack as a natural weapon, because its benefit line does. Then you could deduce that the prerequisite line has this property too. But we could also deduce that the monk herself treats her unarmed attack as a natural weapon, which means that when it comes time to determine iterative attacks and such, she would (at least at her option) use the rules for natural weapons. Which is not the case. So the property "treats a monk's unarmed attack as a natural weapon" is not transitive in the way I described.
What I think right now is that the FAQ has, in effect, issued a stealth erratta that adds "qualifying for" to the rule that a monk's unarmed attack is considered a natural weapon for the purpose of qualifying for spells and effects that enhance a natural weapon. "Qualifying for" refers to being a valid target and/or a valid prerequisite.
So now I am almost ready to vote!
No, per the RAW
Yes, because of the Sage's recent ruling
Now I have to think about whether I would allow it in a game I DM'd. I'll have to think about that one some more.
