Dannyalcatraz said:
Because in that section, you are assuming that the primary weapon is NOT a natural weapon, but a mechanical one. If you are mixing mechanical weapons with natural, and the mechanical is in the primary hand, you treat the natural weapon as light: it is an unenhanced body part- the issues of skill, balance and reach with that weapon are negated by a literal lifetime of use.
You missed the point. Natural weapons are never off hand attacks, they are secondary natural attacks. Therefore, if unarmed strike were natural weapons, their being light would have no bearing and they would not be discussed in the TWF section in any case.
Note also that the Monk's attack penalty for Flurry of Blows (-2 for each attack in the flurry) is functionally identical to the penalty for fighting 2 weapon style with a light off-hand weapon (-2 for primary and off-hand) except that the Monk gets more attacks.
And it is also functionally identical to the penalty for being shaken (except that that penalty also applies to saves and damage rolls). Your point is?
Here we spot the animal known as the Raging Damifino!
What are you talking about?
Personally, I'd say that iterative unarmed strikes are limited to classes like the Monk (which explicitly can) or the Kensai (who may potentially treat his fists like all other weapons), or to any PC with a Feat that explicitly allows iterative unarmed attacks, but I don't know of anything RAW that supports it.
And you'd be wrong.
From the SRD: [sblock]Unarmed Attacks: Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following:
Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke attacks of opportunity from other foes nor does it provoke an attack of opportunity from an unarmed foe.
An unarmed character can’t take attacks of opportunity (but see “Armed” Unarmed Attacks, below).
“Armed” Unarmed Attacks: Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed. Note that being armed counts for both offense and defense (the character can make attacks of opportunity)
Unarmed Strike Damage: An unarmed strike from a Medium character deals 1d3 points of damage (plus your Strength modifier, as normal). A Small character’s unarmed strike deals 1d2 points of damage, while a Large character’s unarmed strike deals 1d4 points of damage. All damage from unarmed strikes is nonlethal damage. Unarmed strikes count as light weapons (for purposes of two-weapon attack penalties and so on).
Dealing Lethal Damage: You can specify that your unarmed strike will deal lethal damage before you make your attack roll, but you take a –4 penalty on your attack roll. If you have the Improved Unarmed Strike feat, you can deal lethal damage with an unarmed strike without taking a penalty on the attack roll.[/sblock]Note that '
Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon'. And that it does not note any exceptions regarding iterative attacks. Note, also, that unarmed strikes are on the
weapons table in the equipment chapter.
True- but the spell still defines a fist as a natural weapon.
It says fist can be natural weapons, which they can for creatures with slam attacks. It does not mean anyone who has fists has natural weapons.
glass.