This is the best answer I've read so far, hands down.For me, it's not a matter of stronger/weaker option, but rather whatever character I'm making and which seems more appropriate for the concept and mood I'm in at that time.
What amazes me about some char-oppers isn't that they optimize. I've optimized before. No what amazes me is that this sub-set of char-oppers genuinely doesn't understand why anyone would not optimize, and imagines the world of D&D players is all optimizers or people who just don't understand optimization enough to do it.
Not everyone's character concept is about 2-3 high ability scores and the rest being dump stats.
For me, it's not a matter of stronger/weaker option, but rather whatever character I'm making and which seems more appropriate for the concept and mood I'm in at that time.
Your viewpoint is based on the premise that every group plays D&D exactly the same way you always have.Those people certainly exist, but I'm not sure how that's relevant to this thread. Can you explain?
The issue here appears to be +1 to all stats, which is likely to be fairly meaningless in actual play, as Salymandyr says, because of the way D&D has worked for the last fourteen years (and indeed it would have been fairly meaningless in earlier editions too), in that you only get a useful mechanical effect on an even number, and further, not all stats are likely to have regular relevance to gameplay (moreso in 3E and later games, including 5E), as D&D is a specialized class-based game where it's typically best to let the specialist do his thing rather than all have a go.
Your viewpoint is based on the premise that every group plays D&D exactly the same way you always have.
In the groups I have played with, there have been TONS of situations where we could not just "let the specialist do his thing." If your DM uses any kind of realistic interpretation of the two noncombat pillars of the game, it's pretty much inevitable.
A chasm where the only way across is to jump? Everyone benefits from Athletics (Strength).
Diplomatic mission to a powerful mage guild where you have to discuss matters only a wizard can understand? Your wizard's gonna need Charisma. (A similar situation could reasonably apply to any class or race.)
Your party gets separated for any reason? People in each sub-group might need all kinds of skills they aren't necessarily the best at.
The whole group needs to sneak past a monster you can't possibly defeat? You're better off if you have decent Stealth (Dexterity).
Making a knowledge check that only a character with a certain background can attempt? You'll want some Intelligence.
And Constitution is valuable for everyone for very obvious reasons.
You might consider these corner cases, but in many of the campaigns I've played in, situations like these arise all the time. I'm sure some DMs let the players fudge by using an inappropriate ability score for the roll, but those groups are playing against the rules and spirit of the game by catering to the charops.
If I had always been able to coast by on my primary attributes and never faced any serious consequences for my character's weak points, I would feel like my D&D experiences had been grievously watered down.
What amazes me about some char-oppers isn't that they optimize. I've optimized before. No what amazes me is that this sub-set of char-oppers genuinely doesn't understand why anyone would not optimize, and imagines the world of D&D players is all optimizers or people who just don't understand optimization enough to do it.
Not everyone's character concept is about 2-3 high ability scores and the rest being dump stats.
With point buy, it's not that hard to build a character with mostly odd ability scores before racial bonus. And since point buy is the only way to make official Adventurer's League/Encounters characters, I think it's perfectly valid to assume lots of people will be doing so.You've addressed only half my point. Let me make it clearer for you:
1) +1 to an attribute is meaningless to checks (and almost everything else) unless it produces a bonus.
You completely ignored that part, the actual values we were talking about. Even when it does produce a bonus, it's at most +1 - but unless you get a whole bunch of odd rolled numbers, that will be rare.
Nope, I do disagree.2) Most important/vital rolls in D&D are made by specialists. I don't think you even disagree here.
No, they don't combine, because your first point is not even valid.These points combine together. Taking one or the other alone is ignoring my argument.
We'll see about that.Your examples are indeed pretty much corner-case or actual bad play or even misunderstanding 5E rules.
You say I misunderstand the rules, then you explain how the scenario I outlined could be entirely valid. (There's not always a workaround that's more effective than being good at jumping in the first place.)A) Chasm jump - Misunderstanding 5E rules. You do not roll for jump distances in 5E. They are fixed. If you can't make it, you can't make it. You can, at the DM's option, roll to go further, but that's entirely in his hands. Further, if the party is having every member roll to jump, in a 5-person party, it is very likely that that 2+ people will fail, that's just how things are - so that's potentially bad play. A smart party has the agile/strong people jump, puts a rope across, and then helps the rest (or otherwise work around it). If the DM has set things up so you all have to jump, you need to accept that one of you will probably fail, and plan accordingly.
Are you saying social skill checks should always be role-played, never rolled? Then why do the skills exist? Anyway, you could easily find yourself relying on more than one skill on such a mission: Persuasion, Deception, and even Intimidate could all come into play, in which case extra Charisma will be more help than a single skill proficiency.B) Mage Guild Mission. +1 CHA isn't going to help with this. ROLE-PLAYING and smarts going to help with this. Seriously, if your DM is forcing you to roll your way through this he is a bad DM, unless you are just completely relying on "Oh I roll Diplomacy!"-type stuff. You know what would help a lot more than +1 CHA? The Diplomacy skill, which you could get with the free skill...
Possibly a corner case in the games you've played. Extremely commonplace in games I've played. And the one skill you get as a human variant isn't going to cover everything that comes up.C) Split party - Sure, but super-corner-case and +1 X is extremely unlikely to matter. Skills are much more likely to matter.
Actually, that's exactly how group skill checks work. Everyone has to roll, and half the group must succeed -- That's three out of five in a standard party. A single specialist cannot carry the entire group. The more people you have who are reasonably good at a thing, the more likely you are to succeed.D) Sneaking past monster - Misunderstanding 5E rules. That's not how group stealth works in 5E (check it out in Basic).
You say it's bad design because you don't want characters who are not combat-optimized to be worthwhile. You have no other basis for this judgment. It is, in fact, good design to play to the characters' backgrounds, and this is one way to do so.E) Obscure Knowledge check - Let's be real, this check will not be vital, unless your DM is absolutely terrible, because that's just bad adventure design - again, too, +1 INT isn't likely to make a difference here.
Good.F) CON valuable for all - Agreed
No misunderstandings except where you invented them, no corner cases because (as I mentioned) these things happen a lot in the games I play, and +1 always matters, otherwise charops wouldn't exist.So we've got rules misunderstandings, corner cases. and places where +1 is unlikely to matter, so yeah, not really a strong case for +1 all stats.
What amazes me about some char-oppers isn't that they optimize. I've optimized before. No what amazes me is that this sub-set of char-oppers genuinely doesn't understand why anyone would not optimize, and imagines the world of D&D players is all optimizers or people who just don't understand optimization enough to do it.