LostSoul
Adventurer
For kicks, here are two types of lairs: Hobgoblins and Robber Barons.
[sblock=Hoch Jebline]
[/sblock]
[sblock=Raubritters]
[/sblock]
The # Appearing line only refers to the "Every 5", so 200 hobgoblins are really quite a bit more than that. The allies are there to round out XP calculations and for more variance.
What's missing are tables of motivations. I could just have one but it would be better to tailor them to specific monster types...
[sblock=Hoch Jebline]
Code:
---------------------------------- HOBGOBLINS ----------------------------------
Groups
Every 5 Hobgoblins 2 battle guards, 3 spear soldiers
Every 10 Hobgoblins + beast master & 2 guard drakes
+ warmonger & 2 archers
Every 20 Hobgoblins + commander & 2 battle guards
+ warcaster
Lairs
(01-20) Village Ditch, Rampart, Palisade
2 gates, 3-6 watchtowers
Non-Combatants +450% Hobgoblin Grunts
Every 50 hobs +2 Hvy Catapults, 2 Lt Catapult, 1 Ballista
(21-00) Underground
Non-Combatants +450% Hobgoblin Grunts
---------- Level & Population --------
# Appearing Level Leader Allies (cumulative)
15 1 Fleshcarver +1d8 goblin cutthroats
+1d8 goblin beast riders & gray wolves
15 2 Fleshcarver +1d8 gray wolves
+1d8 guard drakes
15 3 Fleshcarver +1d3 goblin hex hurlers
+1d6 spitting drakes
+1d6 crocodiles
20 4 Fleshcarver --
25 5 Hand of Bane +1 fleshcarver
30 6 Hand of Bane +1 fleshcarver
+2d6 bugbear thugs
60 7 Hand of Bane +1 fleshcarver
+1 human transmuter
+2 ogre hunters
+2d8 bugbear backstabbers
+1d8 dire wolves
+1d8 rage drakes
+1d6 bears
80 8 Hand of Bane +1d10 ogres
140 9 Hand of Bane +1d6 ogre hunters
+1d4 ettin thugs
+1d4 trolls
+1d4 trained owlbears
200 10 Hand of Bane +1d6 ogre mercenaries
+1d4 tiefling occultists
+1 oni mage
[sblock=Raubritters]
Code:
-------------------------------- ROBBER BARONS ---------------------------------
GROUPS
Every 5 soldiers 3 human guards, 2 human crossbowmen
Every 10 soldiers + human noble & horse
Every 20 soldiers + human cavalier & warhorse
------ LAIRS ------
1d100 Lair Type + 500% peasants (human rabble)
+ 2d6 horses
+ 1d6 warhorses
01-25 Stone Tower + dunjon
+ aerie
26-75 Manor House + wooden palisade & gatehouse
76-00 Keep + 1d4 towers & ballista or catapaults
--------- Level & Population --------
# Appearing Level Leader Allies (cumulative)
20 1 Cavalier & griffon + 4 guards (bodyguards)
25 2 Cavalier & griffon + 1d6 bloodseeker drakes
30 3 Cavalier & griffon + 1 human mage
35 4 Cavalier & griffon + 2 human javelin dancers
40 5 Cavalier & griffon --
60 6 Cavalier & griffon + 1d10 dragonborn soldiers
80 7 Cavalier & griffon + 1 human knife fighter
+ 1d12 human slavers
100 8 Cavalier & griffon + 1 dire beast hunter
+ 1 dire wolf
160 9 Cavalier & griffon + 3 human transmuters
+ 1d6 human duelists
+ 1d6 trained owlbears
+ 1d10 hippogriffs
220 10 Cavalier & griffon + human gladiator
The # Appearing line only refers to the "Every 5", so 200 hobgoblins are really quite a bit more than that. The allies are there to round out XP calculations and for more variance.
What's missing are tables of motivations. I could just have one but it would be better to tailor them to specific monster types...