Define no "cross-class" skills. Do you mean the cross-class costs are removed while the cross-class max ranks is still there or are you talking about removing both. The first is a feat in Races of Destiny and wouldn't be a problem at all as a race ability. The second would be a serious problem IMO.Griznuq said:In our gaming group, we like to give humans a little bit of a boost... (D&D 3.5e)
In the spirit of the human being described as a fast learner, we like to make it so there are no "cross-class" skills for the humans.
Griznuq said:In our gaming group, we like to give humans a little bit of a boost... (D&D 3.5e)
In the spirit of the human being described as a fast learner, we like to make it so there are no "cross-class" skills for the humans.
That is a bit powerful; what about just giving them +2 to any ability score. This makes humans very versatile, with their bonus feat and bonus skill points and really covers most of 3.x's bases.Griznuq said:In our gaming group, we like to give humans a little bit of a boost... (D&D 3.5e)
In the spirit of the human being described as a fast learner, we like to make it so there are no "cross-class" skills for the humans.

Sounds like it wouldn't be a problem.Griznuq said:Heh, my apologies...
Cross class skills are treated as though they are class skills in reference to skill point cost.
We've never been very partial to the Humans as a whole... It never seemed quite as beneficial to roll one. Sure, they've got a couple benefits, but in the end, when compared to the other classes, it really seemed lacking.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.