Hunting down a Rog/Clr(travel) (New:We got 'im!)

Thanee said:
He doesn't need the Wizard level, he can cast Shield from a scroll or with a wand. Teleport is on the Travel domain list, so he can use a divine scroll (probably specifically written for him) or just UMD it.

Good point.

He came to the party fully buffed (shield, fly, invisible, silence; at least!) so I don't know how he got any of them...although I'm 99.9% sure his invisibility came from a Ring of Invisibility. I know because the DM made a mistake about it's use, which I called him on.

In any case, it's true he doesn't need the Wiz level, and that he did cast Dimension Door in our presence. He had a fail chance to cast Teleport from a scroll......And we know he's a good pick-pocket.....so does that mean he's more like: Clr 7/Rog 4?

I'm guessing on the Rog levels, of course. The Clr levels have to be either 7th or 8th, eh? Hmmmmmm.

Thanee said:
Anyways, if you want to catch him.
Buff up (don't forget to boost initiative), Scry, Teleport, win initiative ;), Dimensional Anchor / Trip (since Grapple won't work too well) + Silence.

No teleport for us, and not much access to scrying, at least not right now. Dimensional Archor is a good idea...except I've:
  • a)gotta hit 'im with it, and his touch AC is good, and
  • b)got 5 or 6 other things I want to do, all at the same time (round 1!)

Let's say we find him (burst into his quarters, or he "ambushes" us again.). What's the very first thing I should do (remember: Clr 9)? We've got 2 other spell casters, whose spell choices are "blaster" type spells. :) What should they do, other than strike intimidating poses? :)

Thanee said:
Other options to find him, unless he's in your vincinity, could be Commune or Contact other Planes.

If you were in my shoes, and cast Commune (9 questions), what would you ask?

Thanks for any help!!!
 
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Don't blame it on the low-Spot rogue! You'd be in a tight situation even if he had a high Spot.

Since you don't have access to Teleport and Scry, that changes everything...

But anyway, I think your foe's biggest strength is not his scrying (3rd-5th level spell), or his teleporting (5th level spell), but his invisibility (2nd level spell)! That's OK though, since the See Invisibility goggles sounds like a very powerful item.

Against an opponent like this, it becomes a strategy game of spells vs counterspells. You'll have to play a defensive game.

Here are some general ideas...

- If your Wiz 9 has Detect Scrying, he should have it active at all times!
- If your Sor 7/Cle 1 is a "blaster", see if you can get him to lend his See Invisibility goggles to the Clr 9.
- I would give the Cle 9 the See Invisibility goggles. He should activate his goggles as soon as the Wiz 9 detects a scry attempt. Since the goggles will let the Cle 9 see your opponent, he can use a targeted Dispel Magic or two, until he's visible and on the ground. Have Invisibility Purge (no save) ready too, in case you have the opportunity to use it. Getting him visible is the highest priority.

The rest of the party should concentrate on supporting the Cle 9 until he's able to do his job. That means being ready to buff, heal, Remove Blindness, Gust of Wind, etc.

Once the Cle 9 gets him visible (and hopefully grounded with no spells), then the rest of the party can lay down the smack. Dimensional Anchor would be nice, but with a big party like yours, you might not need it. Just have one or two folks stand by with readied attacks for when he tries to cast.

Hope this helps.
 

Nail said:
What could I do with Divination?
Ask if he intends to come back. Ask where to find him. It will most likely be very cryptic. See what information your DM gives you. You could also use a lesser planar ally to get a "detective" angel to go and find the guy. Again depends on how much your DM wants you tracking this guy down.

I also forgot to mention Invisibility Purge. Take advantage of that. If you have the capability a Quickened True Strike and Dimensional Anchor will do wonders. Just make sure not to have anyone later target him with a dispel magic.

The druid can scry the bad boy with a natural pool of water. The Druid can use Faerie fire to outline him, making him easier to hit.
 

Thanee said:
He doesn't need the Wizard level, he can cast Shield from a scroll or with a wand. Teleport is on the Travel domain list, so he can use a divine scroll (probably specifically written for him) or just UMD it.
Bye
Thanee

The NPC could have cast spell immunity as well. He nixes magic missile and dimensional anchor. That way he doesn't get pounded to a pulp and if he is in danger, he d-doors away.

You will need an invisibility purge/see invisibility and a successful dispel magic and a dimensional anchor.
 
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I'm wondering what item this rogue stole. The reason I'm asking is because maybe it's not really worth getting all worked up about. (Heresy, I know.) If it's not a plot-related item, and it is instead just some item that the character owns, it may not be worth going thru all the effort of trying to track him down.

Perhaps the DM wanted to get the item out of the party, or at least out of that character's possession for some reason (busts and upcoming adventure, etc), and thus he orchestrated the theft to lift the item. In that case, it's fully possible that the DM will re-instate the item at some future point by allowing you to confront this thief, or he may even give out an upgraded version to make up for it. If you are relentless in pursuing the theif now, the DM may be forced to abandon planned upcoming adventure(s) along with their rewards. I recommend considering that before your group gets too worked up over a single stolen item.

On the other hand, if it turns out the item is a plot-related item, then by all means, plan away!
 

Rogue could do NOTHING!!!!!!

I must defend the Rogue.

Because, even though the Rogue does not have a good spot check, he does have a good listen check. I know that he heard the knats pass on the invisible baddy, thus being able to take a pot shot at him, and managed to hit. Don't remember the penalty though on the ranged attack.

So the Rogue DID manage to hit him....... :cool:
 

Nail said:
No teleport for us, and not much access to scrying, at least not right now. Dimensional Archor is a good idea...except I've:
  • a)gotta hit 'im with it, and his touch AC is good, and
  • b)got 5 or 6 other things I want to do, all at the same time (round 1!)

Let's say we find him (burst into his quarters, or he "ambushes" us again.). What's the very first thing I should do (remember: Clr 9)? We've got 2 other spell casters, whose spell choices are....uhmmmm...sub-optimal, usually. :) What should they do, other than strike intimidating poses? :)

Well, Dimensional Anchor is pretty important, so at least during the 2nd round, that should be cast (and you should have another prepared as well for backup).

If you actually get to ambush him somehow, Dimensional Anchor is most definitely the first thing to do.

You basically only need two things to do (presuming an already active Invisibility Purge), that is Dimensional Anchor and Silence. The strongest warrior (could be the druid in wildshape as well) should trip/grapple him meanwhile.

However it is, you meet him next (if you do), the most important thing is to coordinate those actions to have them happen in rapid succession!

Bye
Thanee
 

Just wanted to add, in case it's not obvious enough, why trip/grapple is so important.

If you have him inside a silence spell, and knock him to the ground or grapple him, he won't be able to get outside of the silence AND cast a spell in the same round (either has to get up and move or break free and move to leave the silence area, both taking up his full action for the round)!

Bye
Thanee
 

Thanee: Good idea! ......except we house-ruled silence. When in an area of silence, you may cast a verbal spell with a successful Will save.

Still, Dimensional Archor coupled with a grapple from the fighter looks promising! (The druid has a PrC, so no size large wildshaping yet.)
 
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J-Buzz said:
.....So the Rogue DID manage to hit him....... :cool:
True enough. And the Ftr, Wiz, and Sor/Clr were not idle, either. (Good to see you here on ENBoards, BTW!)

Still, the problem was: we could do very little. We were able to damage him, but not consistantly; I doubt he was in danger of hp=0. You (the otherwise very capable rogue, I must add) only hit him once. Neither the Wiz or the Sor/Clr were able to affect him with any spells. The Ftr couldn't hit him, both because of invisibility and because of high AC. And my summoned monsters could find him...but they did little beyond that.

Next time we meet him, that will change. :] ....oooohhh yes, that will change. :cool:


....err, I hope.
 

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