Hunting down a Rog/Clr(travel) (New:We got 'im!)

Nail said:
Thanee: Good idea! ......except we house-ruled silence. When in an area of silence, you may cast a verbal spell with a successful Will save.

Still, Dimensional Archor coupled with a grapple from the fighter looks promising! (The druid has a PrC, so no size large wildshaping yet.)

Yeah, but that won't hinder him from simply casting Dimension Door, if the Dimensional Anchor fails or gets removed.

Anyways, taking this a step further, your party wizard, who hopefully has the Dimension Door spell as well, can simply ready to counterspell his attempt (Dispel Magic works as a counterspell too, but isn't as reliable, but other spellcasters could do the same then, so you have multiple attempts to foil his retreat). Then you should still be able to get him and you can drop Silence as it won't do much, probably.

Bye
Thanee
 
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I wasn't saying anyone should/would metagame! I was only saying that you painted such a bleak picture (no scry, no teleport, no gold, no way to find out anything about the BIR, stuck in the wilderness), that it didn't seem like you even could find him. But now that you let us know that you can scry, and teleport, and can get to a city, and have seen the rogue before, well that changes everything!
 

Thanee said:
Yeah, but that won't hinder him from simply casting Dimension Door, if the Dimensional Anchor fails or gets removed.

Anyways, taking this a step further, your party wizard, who hopefully has the Dimension Door spell as well, can simply ready to counterspell his attempt (Dispel Magic works as a counterspell too, but isn't as reliable, but other spellcasters could do the same then, so you have multiple attempts to foil his retreat). Then you should still be able to get him and you can drop Silence as it won't do much, probably.

Bye
Thanee

An excellent idea. Counter the dimension door. Have the fighter ready an action stating that if he starts to read a scroll, you thwap him.
 

zepherus said:
My goodness, has it been 6 months since I last posted here? wow...

Anyway, Zepherus here ( aka Wiz9 Necromancer mentioned throughout this thread)...a few points to consider:
1. I have access to Teleport ( albeit once a day )
2. The DM is "sitting in" for a session or two for a change of pace ( I'm the usual DM ), so any future adventures for him will be far enough down the road that it could be planned around ( Yeah, I know, Nail...metagaming ).

So, if we go after him ( and I'm all for it ), what can I do with a one shot teleport? I think we can take him...

What spells and items do you have at your disposal (a holocaust cloak and a wheelbarrow)?
 

FullTinCan said:
What spells and items do you have at your disposal (a holocaust cloak and a wheelbarrow)?

:lol:

....as silentspace pointed out, our situation isn't as bad as I thought it was. Lame excuse: we've only just made it to 9th level (some of us, anyway), and I'm only starting to get a sense of our capabilities. For our Ftr 9, it's no big deal; for our Wiz 9, OTOH....yea! 5th level Wiz spells!

Thanee suggested the Buff, Scry, Teleoprt option. ...Does that still work in 3.5e? Buffs are shorter, and Scry is resisted by a Will save. I'm thinkin' our B.I.R. has a decent Will save:

Guess: Clr 7/ Rog 4 (CR 11), Dex & Wis 18, Con 14, with cloak of resistance +1

(Hp: ~71, AC: ~26)

Saves: Fort +9 Ref +11 Will +10

So that means if our Drd casts scry.......
DC = 10 + 4 (4th level spell) + 3 (16 Wis) = 17

...the B.I.R. would save 70% of the time! Ouch!!!

We could buff the Driud with Owl's Wisdom.....raise the DC by 2,.....so the B.I.R. saves "only" 60% of the time. Feh.

Oooooooh.....I got it: We try to find some sort of blood or hair at the scene of battle that's his......that's a -10 on the Will save.... Heh, heh, heh.

I'm thinkin' the rogue's magical pick got some of the bad guy's blood on it..... Right, Rog 8? :)
 


Nail said:
Ouch! Why do you think he's that high level?

(The counterspell dimension door is an excellent idea.)
Pray its not a spell-like ability.

As for buff -> scry -> teleport, will work, but the person doing the scrying will not be able to contribute to the buffing. Determine who you can bring with you in the teleport assault. You are looking for versatility. Things to consider, cast spell immunity dimensional anchor and slow. This way you won't get overly hindered and will have the ability to retreat if things get really nasty. I would also strongly recommend going in with freedom of movement.

Be careful with the teleport option, I had a high-level NPC setup a sanctuary of teleport redirect that redirected the PCs into a room with a few symbols of death.
 

FullTinCan said:
Be careful with the teleport option, I had a high-level NPC setup a sanctuary of teleport redirect that redirected the PCs into a room with a few symbols of death.
Yep.

That would suck. Badly.

See, in part we've got a "play-ability" problem. The current DM is usually a player, while our usual DM is currently playing. So the current DM knows how we play, but we don't know how he DMs. Like it or not, that's a big part of the planning. (Aaaah! I'm meta-gaming! Shoot me!)

After all, usually we don't run into or know about Teleport Redirects and BBEGs with vast devious magical resources at thier disposal. That's just not our usual DM's style...he's more into cool magic items and locations. (His minatures maps, BTW, are usually top-notch!)

So.......who knows what we'll find, really. :) Aaaackkk!!!!!
 

FullTinCan said:
Have the fighter ready an action stating that if he starts to read a scroll, you thwap him.

Nah, readying melee attacks this way is pointless. Too easy to counter that.
Tripping or grappling is much more useful.

Nail said:
Ouch! Why do you think he's that high level?

Someone said "Rogue 8" up there... ;) Honestly I have no clue, but the Cleric 7 guess sounds right from what you tell.

Nail said:
Thanee suggested the Buff, Scry, Teleoprt option. ...Does that still work in 3.5e? Buffs are shorter, and Scry is resisted by a Will save.

Sure does. Buff duration is irrelevant as you choose the moment. Will save is irrelevant as you can simply try again. Sure he will be alerted, but that's a given anyways. Teleport might pose a problem since the lower duration, but if he's still in the range... well, it's worth a try.

Bye
Thanee
 

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