silentspace
First Post
If you can scry and teleport, you should definitely buff-scry-teleport! It's much better to be on offense than on defense, so go on offense!
So if he makes that save, he knows...and he has 24 hours to prepare.Player's Handbook said:If the save succeeds, you can’t attempt to
scry on that subject again for at least 24
hours.
Agreed. However, in either case the Rog/Clr(travel) can use his Dex, which I'm guessing is high. So our Ftr grappling or tripping isn't a slam-dunk. I think she's better off doing raw damage, two-handed style, as quickly as possible.Thanee said:Nah, readying melee attacks this way is pointless. Too easy to counter that.
Tripping or grappling is much more useful.
Nail said:Rog 4/Clr 7(travel) invisible, flying, and about to teleport? No idea.![]()
My DM said:He's elven, male, average height (5') and weight (110 or so)..
very non-descript in appearance, he also was wearing the sort
of clothing that you'd see on a good many people in any
particular town.. (in other words, he blends in very well)
He was not wearing any obvious armor, but you did see him
wearing a cloak, boots, and a backpack. Also his belt
was clearly designed to carry multiple scrolls for easy
access (think short scroll cases with one end open), and you
saw quite a few scrolls there. he also had a bandoleer across
his chest, and there was a small number of potions. He was
also wearing gloves, so if there were any rings, you couldn't
see them with the time you had.
He was wielding a rapier. There was also a quiver and bow
attached to his backpack which you never saw him use.
Nail said:What about creating a sleeping shelter at night, while on the road? I was thinking about using Wall of Stone.