I played Hunter Planet only once, run by a friend of mine and based on a plot/adventure he and I came up with together. A recent conversation about sci-fi comedy RPGs reminded how cool it had been. Our take on it was of sort of Predator meets Hitchhiker's Guide to the Galaxy.
The really weird thing is that this game made it to the states, and I have a feeling that (in general) some of the original spirit of the game might not have translated well.
I'll give you a rundown on the basic premise of the game, at least the way in which Dave (the author) used to run them. Hopefully it'll be of some help, and might help shed some light on how the game was intended to be run; if you know this already, tell me to shut up
The key thing with HP was its delivery - Aliens don't know what a mouse, or a keyboard, or even a coffee pot is, so half of the entertainment for the player was hearing everyday objects described in strange ways, and then trying to work out what they were, or even how to interract with them.
A good example was where we bumped into some "hoomans" and after turning and running, one of them threw what looked like a rock at us. One of the guys, who was able to analyze and material through his super-enhanced tastebuds, was able to determine that the rock was infact metal, shortly before the grenade went off.
Oh, and most people generally don't make it back from the hunts. Typically, if there were 6 of us playing, two would be lucky to make it back alive.
Sure, its a bummer for the other four, but if the story and the delivery is entertaining, then its still funny to sit and listen.
@Iholio - You the man! If you have any insights or material I'd really appreciate a heads up. Very cool.
I feel sick.. I went through the cupboard and found whats left of my old RPG stuff, which was ONLY a set of Car Wars rules.. no Hunterplanet. I vaguely remember cleaning out some old game that I thought I'd never play, it must have been one of them