Hut of Baba Yaga Adventure


log in or register to remove this ad

Still not sure of the logic of the tesseract, but the flaws are imported from the original dungeon. How are the rooms different shapes? why are there 48 of them?

Without getting TOO crazy with debate over what a theoretical construct would look like if it were real:

Tesseract - Wikipedia, the free encyclopedia

Note the illustration of the tesseract "unfolded" into eight purple cubes. One room lies on each face of each cube. Each room connects to another room on each of the four sides of that face as well as connects to the side of the cube opposite it and the side of the cube that was "peeled away" when the tesseract was unfolded. Eight cubes. Six sides each. 48 rooms.

The rooms don't have to be the same size because the hut doesn't hold to the laws of three-dimensional space.

The tesseract construction can easily be hand-waved by telling players it's "extraplanar" or "magical." In fact, there was a statement to that effect in my initial submission, but it was cut during editing.

Craig Campbell
 

Baba Yaga, is the mother of all witches(literally), or just witchcraft. It's an Russian mythical witch, that eats people, flies around in a GIANT mortar and pestle(used to grind bones), and is generally an immortal thorn in the side of heroes.
 

I printed this adventure out yesterday and it looks absolutely awesome. I was a big fan of the 2nd edition version by Lisa Smedman (though it got a bit goofy with the godzilla room). I've never read the Roger Moore one.

My group is only level 2, so it'll be awhile. Probably 6-7 months. Can't wait!

I do think that having the PCs gain control of the hut could be too much, but it is also the most interesting hook to me. Yaga can always come get it when she realizes it was stolen. The paragon PCs will have no chance against her, as she's 27th level I believe.
 

Note the illustration of the tesseract "unfolded" into eight purple cubes. One room lies on each face of each cube.
Well thanks. that finally makes sense.
I used each unfolded cube as a room, with the seventh cube (inside) or the control room. The eight cube contained the outside. Ie the entrance/exit.

The tesseract construction can easily be hand-waved by telling players it's "extraplanar" or "magical."

well sure, but logic is sometimes more fun. Only one of my players formed an accurate mental map of my construct and was able to predict rooms and paths. When I questioned him about it closely between sessions, he revealed logic that in no way resembled my own. We were both surprised.
 
Last edited:



Pets & Sidekicks

Remove ads

Top