Hybrid Classes


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I haven't read the article, but A rogue with Eye-bite as an at will power would no longer have to flank to get CA.... and cursed!!!! Ouch. And the person he is stabbing can't see him either! Do Hybrid Rogues get backstab? I imagine they do.
Eyebite: You use a standard action, and now you're invisible to the target until the beginning of your next turn.

The rogue doesn't have another standard action to backstab, unless he spends an AP.
 

Eyebite: You use a standard action, and now you're invisible to the target until the beginning of your next turn.

The rogue doesn't have another standard action to backstab, unless he spends an AP.
Or he moves and provokes an opportunity attack. But yes, quite right.
My mistake. However, still very cool to get into a flanking position without provoking opportunity attacks. Multiclass into Ranger and you'd be pretty lethal.

Minor Action: Curse
Standard Action: Eyebite: Invisible
Move Action: Move into Flanking Position
AP: Sneak Attack Damge with Warlock power through Pact Blade (I think this feat exists, correct me if I'm wrong) And Feat that allows repplication of curse damge when spending an action point

next round:
Minor: Choose as Prey
Standard: Strike now for Sneak Attack + Curse + Prey damge
And a move or minor action to spare. If still alive, target is still prey til end of next turn so you can repeat. With a Sticky Fighter defending on the other side of the flank this is brutal!

A Human with Dex and Char or a Drow would be pretty darn nasty
 

I have to say I prefer their apporach of designing something from an underpowered restrictive basis and up. It is easier to tell players (and yourself as well) that something needs to be buffed, and do so slowly and methodically, than it is to design something that is overpowered and try to nerf it.

I have to agree with WalterKovacs' comment on the previous page; the hit points need to give .5 values when rounded down, and we can round them down after adding them up for both classes, otherwise anything that does not include a defender becomes suboptimal.
 

I don't think that combo is broken. Primarily because the rogue would need CA to maintain it.

Not to mention that the stats are not in favor for that.

Twin Strike keys off Dex or Str. The only Dex-based attacks the ranger does are ranged. But, getting CA with ranged attacks is fairly difficult; you do it while you flank, you incur an OA.

Essentially it's a pro/con situation, not a sure thing.

It is not that hard to get Strength and Dexterity as high ability scores. And the Rogue always had to rely on getting Combat Advantage, and everyone that can get into melee is trying to get Combat Advantage.
 

regarding marking with only fighter powers:

the problem would be at-will close/area attacks...

but: without any armor profeciencies and lower hp it doesn´t strike me as such a good idea...
 

So, about classes that are hybrid for defenses. Does a paladin get +1 fort or +1 ref or +1 will? Or does he get some other combination?

Same with warlock, does he get +1 ref or +1 will? Or does he only get +1 will as a hybrid and reflex is forgotten?
 

So, about classes that are hybrid for defenses. Does a paladin get +1 fort or +1 ref or +1 will? Or does he get some other combination?

Same with warlock, does he get +1 ref or +1 will? Or does he only get +1 will as a hybrid and reflex is forgotten?

You get to choose +1 in one of those defenses
 

The only place where I think you are right, in that his powers are split down the Role middle: it's hard to be a good controller when half your powers are single target melee.

Have you let beast form druids know about this problem? ;) Controller doesn't mean multiple target, it means control of the battlefield.
 

The worst abuse I can come up with is a fighter/ranger with doublesword or urgosh. You're essentially stacking fighter striker damage from tempest with ranger striker damage from hunter's quarry, using twin strike. At higher levels with all the static bonuses you can get, damage output will go through the roof, especially since you can also pick up a multiclass feat such as Avenger to become super accurate for 2 rounds per encounter with your zounds of attacks.

Aside from that, it seems balanced, leaning toward the weak side for most combinations (which I prefer over leaning toward the strong side).

There are some interactions that are sort of unclear to me. It looks like a human hybrid something/warlock could start with one something at-will and two warlock at-wills, and then pick up a pact with the hybrid feat for eldritch blast and the pact at-will, giving him 4 warlock at-wills and 1 something at-will, for a total of 5 at-wills. Not sure if this is intended or not.

The wizard hybrid made me chuckle. They get cantrips, yippee. Oh and yeah, that's all they get. Oh wait I forgot, they also eat all of another hybrid class's armor proficiencies for good measure.
 

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