Hybrid Classes

This is all fine, the real interest here is the class features that are gained.
Right, I'm just saying that you aren't going to get a "defending wizard" in the sense of a guy using wizard powers to defend. You're going to get a fighter who defends people with his sword and occasionally controls the battlefield with spells.

Which is fine for most people, I think. Fine for me.
 

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Right, I'm just saying that you aren't going to get a "defending wizard" in the sense of a guy using wizard powers to defend. You're going to get a fighter who defends people with his sword and occasionally controls the battlefield with spells.

Which is fine for most people, I think. Fine for me.

Absolutely, I think that people will see this as a more organic way to create the character and role you want rather than the mechanical niche you hold. At least I do. It will be interesting to see if those turned off initially by the character generation of 4e will give it a second chance once PHB3 comes out years after the first one.
 

Agree on all accounts, though you forgot double sword being light blade and heavy blade and off-hand and defensive and 1d8/1d8 and proficiency 3.

Hehe. Yeah, I never even think about those, because we have never used double weapons in our gaming group. The DM (that's me) think they are silly, and the players think something I can't post here due to the Grand-ma clause, so we have always ignored them.
 

One day I hope someone will errate the AV madness of superior weapons and a lot of the overpowered builts will suddenly disappear. One can only hope.
 

I have a question about the hybrid fighter combat superiority (and by default similar features). Do you still get to make a melee basic attack any time a marked enemy shifts or make an attack that doesn't include you? I feel that would keep him feeling quite fightery if it's the case.
 

I have a question about the hybrid fighter combat superiority (and by default similar features). Do you still get to make a melee basic attack any time a marked enemy shifts or make an attack that doesn't include you? I feel that would keep him feeling quite fightery if it's the case.
Combat Challenge, you mean? Yeah, he gets everything except what's specifically changed.

He can get Combat Superiority with a feat.

Cheers, -- N
 

It might not be too powerful of those feats are at the Paragon Tier instead of the Heroic tier. However, it might end up having strange 'stacking' effects with respect to multi-class feats, (ie, a hybrid-classed Warlord taking the multi-class feat to gain a 2nd Inspiring Word)
If you're a hybrid Warlord, you count as a Warlord. You can't take multi-class feats for a class to which you already belong (this is explicitly stated in the article.)
 

It's sort of interesting that it makes certain anti-social characters a lot easier to play via beastmaster ranger. The rogue can set up flanking all by himself, the cleric can give the Righteous Brand bonus to his beast, etc. Depending on how a particular party is constructed, it might open up some options.


Cheers,
Roger
 

This actually makes me think about breaking class features down into feats, in order to allow hybrid characters to get the class features in full (or at least, access to class features they don't have).

For instance, Feat: Turn Undead [Pre-Req: Cleric Hybrid] (works as normal).

Or Feat: Healing Word [Pre-Req: Cleric Hybrid] (you can use it twice per encounter).

Maybe that's too broken, though.

I did something similar for my own 'multiclass fix', you might find some of it useful planesailing / Multiclassing-Fixed

Cheers
 

I'm working on the PH2 classes for hybridization, and they're pretty straight forward (at first glance), except the invoker.

I'm thinking let the invoker get its covenant manifestation as written, but no other benefit of the divine covenant, channel divinity, or ritual casting. Then, if somebody takes the Hybrid Talent for Invoker, they can pick up Channel divinity and get Rebuke Undead and the Power from their covenant. Sound fair?
 

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