Haffrung Helleyes
First Post
This is actually one of my pet peeves of D&D.
In fantasy literature, protagonists are always stumbling on huge treasure troves. Then events (or ale and whores) intervene, and they are once penniless again.
But there's no good way in D&D to make your players spend their money on ale and whores. So D&D ends up with fairly rigid 'expected wealth by level' charts , and treasure guidelines.
Your current situation creates an opportunity -- you can have your PCs stumble upon an opportunity they can exploit to 'get rich quick'.
Maybe they stumble upon an unlooted tomb while exploring a ruin recently uncovered by an avalanche, and find a chest literally overflowing with gold and gems.
Or maybe they figure out a way to rob the local thieve's guild, or the local bank!
You can't really do these things well in a typical D&D session because they break D&D's assumptions about character wealth that are built into the system. So, I would try to do something memorable with this opportunity.
Ken
In fantasy literature, protagonists are always stumbling on huge treasure troves. Then events (or ale and whores) intervene, and they are once penniless again.
But there's no good way in D&D to make your players spend their money on ale and whores. So D&D ends up with fairly rigid 'expected wealth by level' charts , and treasure guidelines.
Your current situation creates an opportunity -- you can have your PCs stumble upon an opportunity they can exploit to 'get rich quick'.
Maybe they stumble upon an unlooted tomb while exploring a ruin recently uncovered by an avalanche, and find a chest literally overflowing with gold and gems.
Or maybe they figure out a way to rob the local thieve's guild, or the local bank!
You can't really do these things well in a typical D&D session because they break D&D's assumptions about character wealth that are built into the system. So, I would try to do something memorable with this opportunity.
Ken