Fifth Element
Legend
Sorry, I guess that should have been:Raven Crowking said:Ah, yes. Argument by ridicule. I was wondering how long it would take......
Does anyone agree with me about 4E?

Is that better?
Sorry, I guess that should have been:Raven Crowking said:Ah, yes. Argument by ridicule. I was wondering how long it would take......
No, it's not. I'm getting tired as well to read concerns of other people (like I had my own a while ago) and seeing people take cheap shots at them for whatever reason.Fifth Element said:Sorry, I guess that should have been:
Does anyone agree with me about 4E?
Is that better?
Hussar said:I dealt with this in the other thread talking about hp's. I'll repeat things here.
HP's are abstract. The problem is, people want to make the mechanics fit the narrative, rather than the other way around. When the high level fighter jumps off the cliff, he doesn't free fall to the bottom and go splat. We know he didn't because he still has hp's left and walks away.
For the same reason, we don't describe a killing blow before damage is rolled in combat.
Instead, the fighter hit some shrubs and branches on the way down, slowing his fall and landed in a deep pile of pine needles at the bottom. Thus, the narrative fits the mechanics, in exactly the way it should be in a RPG. We don't declare the results of an action before the dice are rolled, ever. This is no different.
Make the narrative fit the action, not the other way around.
Look, if you're willing to believe that men can summon magical energy from mythical divine beings to perform miracles, you've got to loosen your grip on the narrative a bit more than that. If you're that intent on standing in the way of your own fun, I'm not sure what will help you. Still, I'll try to solve your problems with a few minutes of simple thought.Andor said:But if my 20th level fighter is down to 10 hp, by your narrative process he's just tired, covered with scrapes and scratches. Joe Cleric works his miracle on him and... Not a damm thing. Maybe one scrape scabs over. It was only 8 out of 190 hp restored, less than 5% of the inflicted damage. Puzzled Joe casts Heal. A spell powerful enough to fully restore a gutted whale. Nope. Still covered in scrapes although he probably managed to catch his breath at least. How much damm sense does your narrative make now?
I just wish I had more options once levels hit double digits than wizard, cleric or druid.Psion said:I wonder if people who say this are largely fighter lovers.
I think what he was trying to point out was that HE considers YOUR narrative to be unfun and nonsensical and prefers HIS version. Now me? I'm generally on his side, the mechanics are telling me something different is happening than your narrative and I always try to move from mechanic to narrative rather than the other way around.If you're that intent on standing in the way of your own fun, I'm not sure what will help you.
Now for myself I find THIS to be using a narrative to drive the mechanics. Going by the PHB we know that a cleric prays for the spells he will be using during the next day during his daily meditation/prayer. So the spells are prepared before casting rather than spontaneous and are gained by prayer. The most direct and sensible interpretation of this is that the cleric knows precisely what spells he got from his divine backer as he ASKED for them specifically beforehand. This is not metagaming this is working to reach a narrative through the mechanics. Whereas you are apply a narrative in spite of mechanics that do not match.What I mean is, your cleric doesn't know, in character, that he has three Cure Light Wounds left memorized, one Cure Serious, a Heal, and two Neutralize Poisons. That's what you as a player knows. As far as your cleric is concerned, he prays to his god for wounds to heal. He doesn't ask the god for 1-8+level hit points. The cleric doesn't think to himself: "I have three units of low-level healing, one medium-level heal, and one high-level heal. I need to conserve my units of healing and use them efficiently. Which unit should I deliver to my injured friend?" If your cleric does go through that calculation, then you're already kicking the crap out of the narrative, so your other complaints about the sanctity of the narrative seem misguided.
He was using hyperbole yes, but he also has a point which you are patently overlooking. Fighter starts out at 200hp then is taken down to 10hp. Now let's assume that your narrative style would figuratively describe all that damage as just "scrapes and bruises." Heal is cast that still leaves the fighter down by 40hp. Thus his only sign of injury CAN'T yet go away because he's still not fully healed(in fact he still has enough HP damage to drop several 1st level characters) and there's no other damage to describe going away. You can fudge this and describe some of the cuts and bruises healing which is where his hyperbole comes in. But it still doesn't mesh with the mechanics that dropping one of the most powerful healing effects of the game won't eliminate simple cuts and bruises. He's trying to point out that applying enough magical healing to bring 20 first level character from the brink of death to fully healed when applied to a single target would heal enough damage to cripple 20 such characters but not heal what your narrative describes as superficial damage.As an aside, I don't understand why you patently and unfairly avoid trying to use the narrative in your example above. In your example, Joe Cleric delivers a Heal, but the cuts and bruises don't go away? If you're trying to be fair about this, there's no narrative problem in asserting that 150 hp of healing will get rid of scrapes and bruises. Moreover, your example makes it sound like the Heal doesn't work! You write: "Puzzled Joe casts Heal. A spell powerful enough to fully restore a gutted whale. Nope. Still covered in scrapes although he probably managed to catch his breath at least." What do you mean? Are you suggesting that 20th level fighter wouldn't be reinvigorated? Your example looks desperate.
Thornir Alekeg said:In 3e, strip away his spell book and he's good to go for a while, but if he can't get it back in time, he is going to be screwed big time. Drop him in an anti-magic area and he becomes pretty useless. In either of these situations the fighter is diminished, but far from useless. These situations are probably as likely as the party being stripped of their magical gear.
Andor said:So if my 20th level fighter with 200 hp fell off a flying carpet 1000' up and fell through clear branchless air to land on the newly swept, sparkling clean, slate paved imperial courtyard would you declare him dead even though by the rules as written he couldn't possibly die?
Or reverse the equation. If I stick a sword through a first level rogue dropping him to -2 hp he is down and dying with his organs exposed to the world. Joe Cleric strolls up and casts a cure light wounds and he pops up, miraculously healed, blood restored, flesh reknit, ready to go.
But if my 20th level fighter is down to 10 hp, by your narrative process he's just tired, covered with scrapes and scratches. Joe Cleric works his miracle on him and... Not a damm thing. Maybe one scrape scabs over. It was only 8 out of 190 hp restored, less than 5% of the inflicted damage. Puzzled Joe casts Heal. A spell powerful enough to fully restore a gutted whale. Nope. Still covered in scrapes although he probably managed to catch his breath at least. How much damm sense does your narrative make now?
Which only serves to tell me that Fighters have been made too dependent on magical equipment and Wizards have it too easy with acquiring spells. So, knock back Wizards a bit by making spells harder to obtain (no choice on training, for example; you get what you get and that's that) or learn, and much more expensive to buy. Make spells meaningful...a wizard learning a new spell should be as important (though a bit more frequent) as a fighter learning a new weapon, which worked in 1e where proficiencies were taken in individual weapons. Now, getting the things you want for your character (in this example, spells) seems to come much more easily; I think the game suffers because of it, and PCs become ever more optimized and thus ever more powerful. Using the spells example; come up with a Wizard of, say, 12th level and choose its spells, then do the same thing but randomize the spells known to reflect the luck of what he has encountered during his career. Big power difference, huh?Hussar said:Strip away the fighter's weapons and he's useless on the spot. Ooo, d2 non-lethal attack that draws AOO's. Yeah, he's going to survive any length of time. High level wizard loses a spell book, teleports back home and gets a new one. But, I'm not talking about losing base equipment. I'm talking about losing the bling stuff that comes at high levels. Take away a wizard's MAGICAL (sorry wasn't specific before) equipment and he can replace most of it with spells. Take away a fighters MAGICAL equipment and he's screwed.