The question you should ask yourself (if you'd like to present answers, I suggest a more suitable thread):
Why is it bad if ideas or concepts that can be found in video games are transferred to games? Is it uniformly bad, just because everything in a video game must be inherently inferior? Or is it just bad because some mechanics work only in video games due to specifics of how such a game is played compared to how a pen & paper game is played?
Is it impossible for a video game mechanic to work in a pen & paper context? Why was the reverse possible? What is the critical distinction between a video game and a pen & paper game, and which of these are informed purely by mechanics? What are the strength and the weaknesses of each type of game, and which type of mechanics play on these strength or weaknesses, and is it impossible for a mechanic to be independent of it?