Counterspin
First Post
But if you randomize wizards, the imbalances become even worse. Wizard A, who got all the good spells, is just as good as any wizard with an optimized spell list, and Wizard B, who got all the bad spells, is wretched. All the while denying the player the possibility to pursue spells which fit his playstyle, or synergize well, or whatever else. It seems to me to take the fun of spell selection away, while not really improving anything.
And again, I'm just flaberghasted by people who don't want D&D to strive for balance. The point of having a level system is to produce characters of similar power levels, and in this 3rd edition is a significant failure. The combination of focus on system mastery and the low quality of the playtesting(playing what you like to play rather than probing to find systemic flaws) allow for huge variance in power level amongst similar level characters.
And again, I'm just flaberghasted by people who don't want D&D to strive for balance. The point of having a level system is to produce characters of similar power levels, and in this 3rd edition is a significant failure. The combination of focus on system mastery and the low quality of the playtesting(playing what you like to play rather than probing to find systemic flaws) allow for huge variance in power level amongst similar level characters.